PakBlacklist does not seem to be excluding files properly

UE - Foundation - Core - Cooker - Feb 10, 2016

The pak-blacklist files do not seem to be working fully. While some of the files may be excluded Engine/Content/Slate files are staying behind, which can be seen once you've used UnrealPak ...

LIVE: Changing a Custom Event to Multicast in a parent blueprint causes crash

UE - Gameplay - Blueprint - Nov 13, 2014

Changing a Custom Event to Multicast in a parent blueprint causes crash if the Custom Event is being used in the child blueprint. Callstack: MachineId:DE189244480D3CD0F8CA729A02DD38A6 UserName:tjb ...

Smart Links are Removed During Dynamic NavMesh Regeneration

UE - AI - Feb 24, 2016

Smart links disappear whenever the Nav Mesh regenerates while using Dynamic Runtime Generation. For example, if you have a dynamic object that is constantly moving and causing the Nav Mesh to rebuil ...

Editor Crashing on Details Panel when Calling ForceRefresh

Tools - May 30, 2018

Editing bool of the nested child CrashableDataAsset causes crash. Expected: CrashableDataAsset children are properly assigned. Result: Engine crash ...

CullDistanceVolumes don't update correctly

UE - Graphics Features - May 4, 2021

[Concurrency] - Voice Steal Release Time Doesn't Work when using a Priority Based Resolution Rule

UE - Audio - Voice Management - Aug 24, 2021

When using a Priority based Concurrency rule, the Voice Steal Release Time is ignored and ejected sounds stop abruptly. Test Notes: See attached video. Note: I've shelved the test map and assets ...

Assertion failed in FNetGUIDCache::CleanReferences during seamless travel after reloading primary asset package

UE - Networking - May 7, 2025

Following this sequence of events, the ObjectLookup and NetGUIDLookup on the server's PackageMapClient will end up in a bad state. In the ObjectLookup Map, the primary asset's package will be mapped ...

BlueprintNativeEvent in Component Subclass does not show up in BP with the component

UE - Gameplay - Blueprint - Apr 20, 2015

If a function is marked as BlueprintNativeEvent inside of a class that inherits from a component (Scene component, Actor component, etc) then the function cannot be called in a blueprint with the co ...

Right-clicking in the Event Graph of a second Blueprint created using Create Blueprint Using This... will crash the editor

UE - Gameplay - Blueprint - Dec 9, 2014

Right-clicking in the Event Graph of a second Blueprint created using Create Blueprint Using This... will crash the editor. Crash Report: [Link Removed] Call Stack:<unknown module>! KERNELBASE!Rai ...

Blueprint actor variables defined in code cannot be set in the editor

UE - Gameplay - Blueprint - Jan 28, 2015

After creating a class in VS and creating a blueprint based on the class. Setting the actor variable in the BP's defaults tab does not save the setting. Instead it will show as none when trying to ...