Physic Constraint movement is quadratic where previously it was spherical. ...
Discovered while testing Lyra project for //UE5/Main - Foundation Shelf - FAssetDataGatherer Stall Fix Smoke. This issue is NOT dependent on the shelf and occurs without the unshelved files. This ...
In AbilitySystemComponent_Abilities.cpp, the check for the client being on a different section on line 3059 checks that the RepNextSectionID is not the current section. One would assume this is beca ...
Spring Arm Component causes vehicle to jerk forward and backwards in a multiplayer environment. ...
When the text in spinbox has focus, it doesn't get the change notification externally. It may also be worth noting that ctrl z or ctrl y also do not get bubbled up to undo the text box values. It a ...
A widget set to a specific row and column within a Grid Panel, that has been assigned multiple rows and columns, and then spanned across other rows and columns reverts to it's default position and s ...
It would seem that updating a material does not update the associated platform stats in a material instance editor, only the parameters. Can workaround by manually invoking shader compile in the ma ...
The GPU crashes after the ray tracing geometry builder attempts to create a shader resource view with an invalid offset. ...
The Take Recorder plugin allows for multiple sources to be recorded during gameplay. The World Source is expected to record everything in the level when the Autotrack Actors option is enabled. Once ...
When using GetRefBonePose() on a USkeletalMesh's RefSkeleton, the given location is incorrect if the SkeletalMesh has been changed from one to another where both meshes share the same skeleton. Als ...