Bindless Textures do not mip stream as expected

UE - Rendering Architecture - RHI - Jan 29, 2025

Bindless textures do not appear to stream mip levels. This issue is separate from an already reported bindless virtual texture streaming issue. When the editor is freshly launched or when mip level ...

A crash can occur when multiple Actors are spawned/destroyed simultaneously with each one loading an asset.

UE - Foundation - Core - Jan 6, 2017

A crash can occur if multiple Actors are spawned/destroyed simultaneously, with each Actor loading an asset when it is spawned. This does not occur 100% of the time, but it does occur quite frequent ...

DefaultToSelf on a TScriptInterface parameter does not default correctly

UE - Gameplay - Blueprint - Aug 31, 2020

This issue seems to stem from the incorrect constructor being called for TScriptInterface, so the correct Interface pointer does not get called. If you explicitly connect a reference to "Self" to ...

Motion Blur has noticeable Artifacts when rotating Camera

UE - Graphics Features - Aug 26, 2016

When rotating a camera about an actor the motion blur starts to create blocky/pixelated artifacts around the character in a halo. This can be further exaggerated by moving the actor while rotating t ...

[CrashReport] UE4Editor_Landscape!ULandscapeComponent::ReallocateWeightmaps() [landscapeedit.cpp:4208]

UE - LD & Modeling - Terrain - Landscape - Nov 16, 2017

This is an infrequent but longstanding crash that has occurred since at least UE 4.12. User DescriptionsTrying to paint a landscape texture on a seemingly bugged out sector, which was stuck with th ...

Behavior Tree Decorator Not Aborting When Observer Aborts is Set in Behavior Tree

UE - AI - Jun 15, 2016

Behavior Tree Decorators are not aborting when observer aborts is set in the Behavior Tree. Setting Observer Aborts inside of the Decorator blueprint causes it to work as expected. Found in 4.12.2. ...

[CrashReport] UE4Editor_Landscape!DeleteLayerIfAllZero() [landscapeeditinterface.cpp:2300]

UE - LD & Modeling - Terrain - Landscape - Nov 28, 2017

This is a semi-common crash in the 4.18 release. There is one recorded case of this callstack also occurring back in the 4.11 release, but it seems to be an exception. All other cases have only occu ...

Bug: Level Sequence OriginOverrideLocation not propagating to newly added nested ShotTracks

UE - Anim - Sequencer - May 14, 2025

Within a Level Sequence, it's possible to override the transform (OriginOverrideLocation) of a ShotTrack. This generally works as expected — all nested ShotTracks should inherit and apply the transf ...

UEnum::NumEnums appears to be returning one more than the actual number of elements in an enum.

UE - Foundation - Core - Jan 6, 2015

A user reported that UEnum::NumEnums appears to be returning one more than the actual number of elements in the enum. ...

Nanite Dynamic Tessellation issue with Material Layers

UE - Graphics Features - Nanite - Dec 1, 2023