User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true

UE - Editor - UI Systems - Oct 28, 2016

User created widgets from widgets that are normally not focusable appear to break navigation when added to another widget even when focusable set to true Example: A widget with only a text block in ...

Checkbox steals input when set to "Self Hit Test Invisible"

UE - Editor - UI Systems - Nov 9, 2017

There is an issue with the checkbox taking input when the visibility is set to "Self Hit Test Invisible". It should not be taking input as it should have the same properties as "Hit Test Invisible", ...

POST /v1/testdata API doesn't properly convert data to BSON

UE - Foundation - Horde - Server - Jun 24, 2025

Post: { "jobId": "685b12ad6765a5c9fefad260", "stepId": "a991", "key": "output-otem-job2", "data": { "Type": "Simple Report", "TestName": "EditorClientBoot", "Descript ...

Slowly flickering display in GearVR

UE - Platform - XR - Jul 12, 2017

The appears repeatedly in the log:[2017.07.12-14.57.06:022][ 4]LogHMD: Initializing OVRPlugin session [2017.07.12-14.57.06:652][ 4]LogHMD: Setting user focus to game viewport since session status ...

Sound Mixes not working on Mac

UE - Audio - Feb 9, 2017

Sound Mixes do not seem to work for Macs. In this particular case I used the Push Sound Mix blueprint node to affect the currently playing sound in the level. This same project works fine on Window ...

Undoing pasting a component will crash ([CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::IsValid() [weakobjectptr.cpp:48])

UE - Gameplay - Components - Jul 20, 2017

This is a common crash affecting users in 4.16. The callstack is similar to [Link Removed], which was fixed in 4.13. User DescriptionsAccidentally duplicated a blueprint with multiple static mesh ...

Selection outline not visible when actor is selected on certain AMD GPUs

UE - Graphics Features - Apr 18, 2017

When selecting an actor in the viewport, some AMD GPU users are reporting that the selection outline is not visible. Rolling drivers back to 17.1.1 correct the behavior.| Two EngineQA tester have ...

Bright Flickering or Black Squares with Rectangle Lights Intersecting Meshes

UE - Graphics Features - May 31, 2024

Rect Lights that intersect geometry can produce NaN pixels in SceneColor, which will affect bloom, FXAA, and other future passes. This can lead to large visible artifacts. The NaN values are produc ...

Sound notify does not play in Persona if Follow is enabled

OLD - Anim - Oct 28, 2016

REGRESSION: YesWORKING: 3172292 (4.13.2)BROKEN: 3177600 (4.14) If the user enables the Follow setting on a sound notify, the sound will not be heard in Persona. The sound will still play correctly ...

Setting window resolution to a higher amount than the screen's current resolution leads to incorrect Aspect Ratio and black bars

UE - Graphics Features - Dec 16, 2016

When the resolution is set to a height that is higher than the monitor's current resolution in Windowed mode without Constrain to Aspect Ratio enabled in the Camera, the aspect ratio becomes squishe ...