[AI] Crash in UGameplayDebuggerLocalController::OnDebugDraw

UE - AI - Debugging - Apr 27, 2024

UGameplayDebuggerLocalController::OnDebugDraw crashed with a dereferenced nullptr for CachedReplicator. ...

[CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::Get() [weakobjectptr.cpp:81]

UE - Simulation - Physics - Nov 2, 2017

This is a trending crash coming out of the 4.18 release. It may be a regression. User Descriptionscreated a physics asset and tried to open it... Source Context 66 if (!SerialNumbersMatc ...

[CrashReport] UE4Editor_WorldBrowser!FMulticastDelegateBase<FWeakObjectPtr>::RemoveAll() [multicastdelegatebase.h:81]

UE - World Creation - Worldbuilding Tools - World Composition - Nov 2, 2017

This is a trending crash coming out of 4.18 and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 72 /** 73 ...

[AI] SmartObject with Precondition in a persistent collection crashes editor when exiting PIE

UE - AI - SmartObject - Sep 26, 2023

Adding the Precondition to the SmartObject caused an assertion when it was part of a persistent collection. The precondition needs to be able to pass its Activate method to cause the assert. This b ...

Crash may occur if Actor is selected on the outliner and then discarded

UE - Editor - Workflow Systems - Jul 1, 2022

Discarding Actor while it is selected on the outliner may cause a crash. This may be caused by operations from C++ not being listed in the UNDO list, which may refer to unreferenced objects during ...

Crash when adding foliage instances to unloaded IFA

UE - World Creation - Worldbuilding Tools - Foliage - Aug 31, 2023

Ran into a crash when trying to programmatically add foliage to a large WP level with some unloaded IFAs.  ...

Crash adding a C++ First Person feature pack to a project

UE - Foundation - Core - Oct 2, 2017

Result: Crash while compiling modules for the projectFatal error: [File:d:\Builds\Release-4.18\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of nullptr to Package fa ...

[CrashReport] FPhysicsAssetEditorSharedData::FPhysicsAssetEditorSharedData

UE - Simulation - Physics - Nov 2, 2017

This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2290 #end ...

Struct with a single unaltered element will remove the element from the struct on compile

UE - Gameplay - Blueprint - Oct 7, 2015

If used inside a UMG Blueprint, a struct that has only one element will remove the element from the struct after compiling the blueprint. If the element is edited or a second element is added then ...