Landscape Far Shadows Interfere With Distance Field Soft Shadows

UE - Graphics Features - Mar 5, 2019

Landscape far shadows are interfering with the distance field soft shadows causing a conflict, and stopping the distance field soft shadows from rendering at all. Working as expected in 4.20 CL# 43 ...

DevelopmentServerLauncher.exe loops whenever the editor is open even if no iOS devices are connected

UE - Platform - Mobile - Apr 29, 2019

A user has reported that DeploymentServerLauncher.exe will continue to poll for devices even if no iOS devices are connected. I am under the impression that this is so that Windows can poll for iOS ...

It is possible to get large Aspect Ratio values when using an Ultra-wide monitor on Linux

UE - Platform - Linux - Jul 22, 2019

Attempting to use the Editor with a 32:9 Ultrawide monitor (5120x1440) causes the ratio sizes to be multiplied by 868.000000. ...

UDelegateProperty define missing in DefineUPropertyMacros.h

UE - Foundation - Core - May 11, 2020

The following code should be added in defineUPropertyMacros.h #ifndef UDelegateProperty #define UDelegateProperty DEPRECATED_MACRO(4.25, "UDelegateProperty has been renamed to FDelegateProperty") F ...

Sequencer unable to bind channel of a value that is part of a TArray

UE - Anim - Sequencer - Sep 23, 2020

Keyframes added to sequencer from a TArray variable are unable to be changed. The value sets correctly but displays red. [Link Removed] ...

Actor Sequence Component doesn't work when actor is spawned in runtime

UE - Anim - Sequencer - Jan 27, 2021

It works in the PIE and standalone mode. But after packing the build, the animation won't start in runtime. ...

Unreal Insights does not recognize Android if connecting with USB cable

UE - Foundation - Insights - May 13, 2022

Unreal Insights doesn't recognize USB-connected Android in UE5, even with the same flow as UE4.27. By the way, I checked UECommandLine.txt, but I didn't find any issue. It may be related to the nee ...

Changing default values in a user defined struct will break links

Changing user defined struct values appears to break any nodes that use pin splitting for the given struct. It would appear that some parent pins aren't set correctly during reconstruction, which or ...

Lumen screen traces from hair cast noising moving shadows on faces

UE - Graphics Features - Lumen - May 17, 2024

There is moving blotchy noise on the head and face from hair when Lumen HZB tracing hits hair.  CL 33258050 fixes the noise in the hair, but tracing still hits hair when it starts from surfaces like ...

Nanite - Skinned Meshes not working.

UE - Graphics Features - Oct 21, 2024

The Nanite information and views from the Static Mesh Editor are not available to Nanite Skeletal Meshes in the Skeletal Mesh Editor. ...