When we create curves on additive animations, we are creating a curve based on whether the curve exists in either the base or additive pose. This wouldn't be the expected behaviour for a user when ...
Enabling Shared Material Shader Code will cause a crash on tvOS From user: "We originally enabled Share Material Shader Code long before trying a tvOS build, making this crash tricky to debug. W ...
When a child actor passes a string to it's parent's overloaded constructor using an overridden function that returns a string it won't receive the correct string. I have verified that the correct fu ...
Context World Partition - Hierarchical Level of Detail (HLOD) system uses custom HLOD Layers to organize large amounts of Static Mesh Actors and generate a single proxy mesh and Material. Problem T ...
Context: The Interchange Framework is Unreal Engine's import and export framework. When importing a mesh without collision, collision can be auto-generated. Problem: The problem is when importing s ...
When editing a Static function from a Blueprint Function Library, any blueprints that have already had it added are unable to be saved. This can be worked around by removing the node and adding it a ...
This is a regular and longstanding crash in 4.17 that has occurred since at least 4.14. Users have not provided any descriptions of their actions when the crash occurred. There has been some previo ...
I have been trying to test iOS online subsystem functionality for my game and thought that this blueprint node was just broken. This bug will probably catch many UE4 developers that are new to iOS b ...
When importing static mesh from USD file then it has the wrong amount of UV channels. Selecting a UV channel shows an empty area in the viewport. Regression: YES - not reproduced in 4.25.3 produc ...
Regression: Tested in UE5/Release-5.0, and the issue is reproduceable. This issue appears to occur when the SkySphere is deleted from the level, as leaving the SkySphere in the level causes the Vol ...