Modulated shadows do not render in the correct area on older devices / versions of Android OS

UE - Platform - Mobile - Apr 5, 2016

This issue was reported by a user who was having issues with their modulated shadows showing up in random spots on their mobile devices. Their devices were a Samsung Galaxy Note 2 and a ASUS Zenfon ...

DoF Focal Distance and Region not respected in Mobile/Metal Preview or Deployment

UE - Graphics Features - Oct 15, 2015

When using a DoF setting and in Mobile Preview/Metal or launching on a iOS device which supports Metal, the DoF Focal Distance and Regions are ignored and the whole scene has DoF applied to it. ...

Adjusting slider in Blend Space Animation causes editor to Crash

OLD - Anim - Oct 28, 2014

UPDATE: Date: 2/5/2015 Likely an instance of the same crash: [Link Removed] CrashReporter Bugg (Crash List): [Link Removed] When updating a project from UE4.4.3 to UE4.5.1 editor crashes when adju ...

Misspelling in description for 'OnActorEndOverlap'

UE - Gameplay - Jun 25, 2015

'Called when another actor steps overlapping this actor' sounds like it should say 'Called when another actor STOPS overlapping this actor' ...

Refraction not working for some Android devices

UE - Platform - Mobile - Sep 11, 2015

Refraction does not work correctly on some Android devices however it works within the mobile previewer, and on iOS devices. Not working on: 5056_GalaxyS5 SM-G900H (ARM Mali-T628 MP6; 4.4.2) Worki ...

UPROPERTY specifiers are not reflected for FTransform

Tools - Mar 10, 2016

Defining an FTransform in code with VisibleAnywhere, BlueprintReadOnly allows the variable to still be edited per instance placed in the level. ...

There is a possible code mistake in UPrimitiveComponent::GetCollisionShape.

UE - Gameplay - Oct 21, 2015

A user pointed out a possible mistake in the Engine source code. In the GetCollisionShape function in the UPrimitiveComponent class, an FVector variable Extent is created and set, and then potential ...

[CrashReport] UE4Editor-Core.dylib!<Unknown>

UE - Platform - Apple - Jan 11, 2016

Tried to add new event in blueprint but crash Crash reporter link: [Link Removed] ...

#ifdef and #ifndef have no affect in header files

UE - Foundation - Core - Mar 17, 2016

#ifdef and #ifndef have no affect when used in the header file of a class. Ex: #ifndef MYMACRO UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Test) float ANumber; #endif ANumber v ...

PakBlacklist does not seem to be excluding files properly

UE - Foundation - Core - Cooker - Feb 10, 2016

The pak-blacklist files do not seem to be working fully. While some of the files may be excluded Engine/Content/Slate files are staying behind, which can be seen once you've used UnrealPak ...