Some users are experiencing a crash when converting their project from 4.7 to 4.8. From user reports it appears to be affecting those who have added code to their projects and created blueprints bas ...
PlayerController isn't tickable during pause while using the 'Set Tickable When Paused' node. https://answers.unrealengine.com/questions/243791/camera-ticks-but-does-not-update.html User Descriptio ...
If a project is packaged on the Mac while the Substance Plugin is installed, the resulting .app will fail to open. This does not generate a log. ...
[JoshA] This is a bug in the Metal renderer. Basing on the screenshots in the Comments, it looks like some sort of precision issue in Metal shaders? Landscape materials incorrectly render when depl ...
When using split screen multiplayer the second or more players that are added for split screen will have their characters shadows occluded when the bounds are not within view of player 1. Setting ...
If the the onpaint function is used it can cause the top and left sides of the screen to retain artifacts. Attached image for reference. ...
If a custom event has been deleted, the name used on that custom event will not be able to be used on other functions/variables. This can be seen on the video posted here; [Link Removed] ...
A Movable object will not receive the ILC information from a Sublevel when Launched in HTML5 Launched in HTML (Nightly Build)[Image Removed] In PIE:[Image Removed] ...
Adjusting the Screen Percentage above or below 100% will break the Light Shaft bloom. Screen at 75% - [Image Removed] Screen at 125% - [Image Removed] Screen at 100% - [Image Removed] Also repro ...