Controller input changes for network players based on which window has focus

UE - Gameplay - Input - May 23, 2016

When testing networked multiplayer with two controllers, if the server window (editor) has focus, controller 1 controls the server character and controller 2 controls the client character. If the c ...

ObjectPivotPoint does not work with instanced Nanite meshes

UE - Rendering Architecture - Materials - Nov 17, 2022

Regression: Nanite Foliage is a new feature in 5.1, so this issue is not reproduceable in 5.0. Notes about this new support can be found under Nanite Improvements in https://docs.unrealengine.com/5. ...

BlendListByEnum assumes that enum values are sequential

UE - Anim - Runtime - Anim Blueprints - Aug 26, 2024

FAnimNode_BlendListByEnum assumes that values within a custom enum type are sequential (ie. the index 0 = value 0, index 1 = value 1).  But this is not true of all custom enum types, for example: U ...

Struct array variables interpret multiple Structs as the same if they have the same values

UE - Gameplay - Blueprint - Jul 7, 2015

Struct array variables interpret multiple Structs as the same if they have the same values. This does not occur if the values in the Structs added to the array are different. Test project in 4.8.1 ...

Sphere Mask ArgInvHardness missing multiplication

UE - Rendering Architecture - Materials - Jun 27, 2025

Hi Epic, In MaterialExpressions.cpp UMaterialExpressionSphereMask::Compile(), hardness is not calculated the same way in both <if> conditions. One is missing a multiplication by 0.01f. Specificall ...

360 videos with precipitation will get darker at times

TM - Rendering - Sep 19, 2025

Reported in SF [Link Removed] When exporting 360 videos with precipitation, there may be a noticeable darkening effect in the exported render that fades in and out. This effect is not present in th ...

Server RPC with struct param containing class reference does not pass parameter

UE - Networking - Apr 2, 2018

Class ref is not passed to server within the struct in UE 4.19. Instead, the default value is passed to the server. LogNetPackageMap: Warning: SanityCheckExport: CacheObject == NULL. NetGUID: 1, Ob ...

Fbx importer can import valid under 30Hz anim at 30Hz

Tools - Jul 17, 2017

The samplerate of a track was compute with the following formula Equation 1: number of Key / animation Time This formula work only if we have animation keys that are time equidistant. example of ...

Scalar Parameter versus Constant placed in Alpha of LERP produces inconsistent results in Blendable

UE - Graphics Features - Jun 8, 2015

When placing a Scalar Parameter into the Alpha position of a LERP you will not get the same results as placing a Constant Value when used in a Post Process Material. Constant Value of 0: [Image Rem ...

Kinematic in Physics Asset Overrides Bone Scale of Skeletal Meshes

UE - Simulation - Physics - Oct 7, 2020

In a character's Physics Asset, a bone that is set to Kinematic and its children will have a scale of 1 overriding the Skeletal Mesh's Scale Transform settings. When the root of the body is changed ...