Unable to unhide floating tabs

UE - Editor - UI Systems - Slate - Nov 5, 2014

If you have a tab undocked so it is floating and right click it->hide tab, you will be unable to unhide it. I think the orange triangle is being blocked by the Unreal button. ...

Destructible components will not respond to OnHit events when impact damage is disabled

UE - Simulation - Physics - Destruction - Aug 31, 2016

Destructibles without impact damage will not trigger onhit events, regardless of their "Simulation Generates Hit Events" flag status, this is because we ignore that flag in CreatePhysicsState and on ...

Background blur does appear to allow transparency when used in a widget component

UE - Editor - UI Systems - Jan 23, 2017

Background blur does appear to allow transparency when used in a widget component ...

Movement broken for Top Down template for Clients

Docs - Samples - Jan 7, 2015

There is no way to control the player after creating a new top down project (blueprint or code). This should be fixed by [Link Removed] ...

FSlateApplication::OnControllerButtonPressed/Released removed causing input plugins to no longer work

UE - Editor - UI Systems - Slate - Dec 8, 2014

The functions OnControllerButtonPressed/Released using FKey were deleted for 4.6. This leaves plugin authors no way of propagating key presses from their plugin in to the input system. ...

Thumbnail of material is not previewed if FSoftObjectPath is used.

UE - Editor - Content Pipeline - Import and Export - Jun 11, 2018

https://udn.unrealengine.com/questions/437463/%E3%83%9E%E3%83%86%E3%83%AA%E3%82%A2%E3%83%AB%E3%81%AE%E3%82%B5%E3%83%A0%E3%83%8D%E3%82%A4%E3%83%AB%E3%81%8B%E8%A1%A8%E7%A4%BA.html ...

Crash when calling SetActorLabel in Construction Script

UE - Gameplay - Blueprint Compiler - Jul 31, 2018

Calling SetActorLabel in construction script will cause a crash. Also occurring in Main @ CL 4235929 ...

Apple TV offline saves fix

UE - Platform - Mobile - Jul 31, 2019

Offline save games don't work on Apple TV, (in fact all file operations fail) because Apple has decided that you can't store anything in the NSDocumentDirectory anymore. The fix is to replace occurr ...

Destroying a camera actor makes the level Dirty

UE - Graphics Features - Oct 29, 2020

This does not occur except for Camera actors. ...

Disable Actor Hidden In Game Property Does Not Propagate To Child Particle System

UE - Graphics Features - Oct 21, 2016

If you check "actor hidden in game" in the details panel and then set that value to false durring runtime, any particle system component attached to that actor will remain hidden. ...