Deleting a bound function from a widget sets the binding to None which causes compile to fail

UE - Editor - UI Systems - Mar 9, 2015

Deleting a bound function from a widget sets the binding to None which causes compile to fail. Deleting a bound function from a widget sets the binding to None which causes compile to fail The li ...

Existing data can be lost from a datatable if the datatable is based on a struct that contains an array of another struct

Tools - Jul 8, 2016

If a DataTable is created in the Editor based on a struct that contains an array of a second struct, and a change is made in the second struct, any existing data values that have been entered into t ...

Renaming the Default Meshes Folder to Include [] Causes Duplication Issues

Tools - Jul 12, 2016

Renaming the meshes folder to include [] characters causes the static meshes to lose their mesh upon being duplicated. ...

Release for Tab automatically fires after adding a focusable widget to the viewport and setting the input mode to UI

UE - Editor - UI Systems - Jul 12, 2016

The release execution for the tab key fires even though the tab key is still held down. This makes it so that the Release will sometimes fire twice (once while held down and another when the key is ...

Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array

UE - Gameplay - Apr 13, 2015

Multi Line Trace by Channel includes Actors with Overlap collision in the Out Hits array (but does not indicate a True Return Value). The two returns match with Ignore and Block collision settings. ...

Blackboard key selector losing set values in BTNode_RunEQSQuery

UE - AI - Apr 17, 2015

Seems that by manipulating blackboard key selector in BTNode_RunEQSQuery one can lose values set, and make BB key selection lose it's filtering (runt eqs should accept only locations and actor here ...

Crash on Applying a Material with PN Triangles Tessellation to Large Landscape

UE - Graphics Features - Apr 21, 2015

When applying a Material with nothing in it but PN Triangles turned on to a Large Landscape, the engine will crash. Also Reproduced in Main Promotable-CL-2513846 ...

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly

UE - Gameplay - Apr 22, 2015

'Is Case Sensitive' option on the Switch on String node doesn't toggle correctly. User Description: The "Is Case Sensitive" option when you use a switch on string function in blueprint doesn't wor ...