In blueprint component details not showing after changing component class

UE - Gameplay - Blueprint - Mar 31, 2022

It was noticed that after changing the class of the component and restarting the editor, the Detail panel is no longer displayed, which makes it impossible to work with it. Repro Rate 5/5 Regressi ...

Duplicate subobjects when you attach to an OptionalDefaultSubobject

UE - Framework - Components - Jun 3, 2022

I believe that this is happening because of a problem within USubobjectDataSubsystem::FindOrCreateAttachParentForComponent where it is creating duplicates of the character mesh because the "TestScen ...

Content browser asset import:If importing only one asset, make sure it selected in the content browser

UE - Editor - Content Pipeline - Import and Export - Sep 27, 2022

Selecting the just imported asset will speed up workflow. Fix should be done for legacy and interchange importer ...

[UDN] Static array of UObject pointers gives x3004 error in Material Editor.

UE - Rendering - Architecture - Materials - Nov 7, 2022

Cloth jitters in Movie Render Queue renders when temporal sampling is enabled

zComponent - Archive - Dec 6, 2022

The Cloth simulation time step smoothing is interfering with the substepping fix for multi Temporal Samples by changing the very variable DeltaTime and causing some large errors in the cloth simulat ...

Exporting to FBx nanite staticmesh, export the low res fallback LOD 0

UE - Editor - Content Pipeline - Import and Export - Dec 7, 2022

The exporter export the render data and the nanite render data is on the gpu and is not accessible, this is why it export the fallback mesh. Its more complex then it appear since we will need to do ...

The cloth wrap deformer doesn't scale the mapping influence distances when the character is scaled

UE - Runtime - Simulation - Jan 10, 2023

The PositionBaryCoordsAndDist, NormalBaryCoordsAndDist, and TangentBaryCoordsAndDist data that all contain the vertex distance information to the simulated triangle in the cloth shader doesn't scale ...

Cloth collisions thickness doesn't scale with the character.

UE - Runtime - Simulation - Jan 10, 2023

Character's clothes bubble up as their scale goes down due to the collision thickness not being correctly scaled. ...