Importing a Sketchup file that has the 'UCX_' prefix for collision, the collision is not imported into the Editor. Instead it is imported as a Static Mesh Actor. This is happening in both 4.19.2 ( ...
When a Skeletal Mesh isn't assigned, enabling Per Poly Collision on the Skeletal Mesh Component causes the Editor to crash. This issue was reported and tested in 4.20.1 (CL-4233996). This issue was ...
You are unable to change the filepath for Datasmith Scenes. The '...' box is there for you to select but it does nothing when clicked. This issue happens in both 4.19.2 (0.182) and 4.20.1 (4.20E2) ...
Licensee found that running the resavepackage commandlet that sublevels who's lighting was built were not saving the changes. ...
Assets in a Content-Only plugin enabled in a Blueprint-only project cannot be loaded when the project is packaged. If a Content-Only plugin is enabled in a code project, the assets in the plugin are ...
UHT does not correctly create generated code for BlueprintNativeEvent UFUNCTIONs in an interface that return const values. In the corresponding .gen.cpp file, the generated code does not include the ...
Crash when exiting standalone. "we have an export that is never getting resolved, this is the export that is causing the mislink error when shutting down the game" Please see UDN post for more info ...
When creating an Event Dispatcher that sends an array, a blue Note shows up on the bottom of the Call node stating that "No value will be returned by reference". This is a similar issue to [Link Rem ...
Seems that only the Add Asset Class search option works properly. Tested in 4.19.2 (CL - 4033788), 4.20.1 (CL - 4233996), and 4.21 (CL - 4280116) ...
Selecting a Camera Component in the Sequencer window when the level is locked causes the Engine to crash. This was reported and tested in 4.20.1 (CL-4233996). This was reproduced in 4.19.2 (CL-403 ...