GAS: FActiveGameplayCueContainer::RemoveCue crash while iterating removals when consecutive Cue tags are conditionally added and the conditional effects removed in ascending order

UE - Gameplay - Gameplay Ability System - Nov 4, 2025

When removing gameplay effects by tag, if the tag that is being removed has other tags that are dependent on it in a cyclical way an "array out of bounds ' error can be triggered. ...

Deadlock in UAnimationSequencerDataModel::Evaluate where FScopeLock Lock(&EvaluationLock) blocks execution indefinitely

UE - Anim - Nov 4, 2025

When both the Sequencer Editor and an Animation Curve Editor are open for the same animation asset, the editor freezes completely upon editing the curve. Analysis indicates that the freeze is caus ...

UMG: RetainerBox with zero-size child returns incorrect LayerId on OnPaint()

UE - Editor - UI Systems - Nov 4, 2025

When a RetainerBox contains a child that for some reason has a desired size of zero, its OnPaint() method can incorrectly return LayerId 0. Afterwards, widgets further down the hierarchy can base th ...

Client Gameplay Effect stuck on due to duplicate ReplicationIDs

UE - Gameplay - Gameplay Ability System - Oct 31, 2025

We've been tracking down a problem recently with the Gameplay Ability System where a gameplay effect is properly removed on the server, but the client has the gameplay effect stuck on permanently. ...

[PCG] Undoing the deletion of a pcg actor removes the Instance Category from the pcg component, specifically no graph parameter can be seen.

UE - World Creation - Procedural Tools - PCG Component - Oct 31, 2025

Context: PCGComponents on actors contains a category "Instance" that allows the user to connect a PCG Graph of their choosing to the PCGComponent which allows the Procedural Node Graph to sample the ...

Virtual Texture Collection Indexing Not Working

UE - Rendering Architecture - RHI - Oct 30, 2025

Textures at an index, other than 0, cannot be sampled from a Virtual Texture Collection in a material. When using the Texture Collection and Texture Object From Collection material nodes, with a Vir ...

Static Mesh Contact Shadows still render when all LOD sections have Cast Shadows dissabled

UE - Graphics Features - Oct 30, 2025

When the cast shadow checkbox is disabled for all sections that make up a static mesh the main shadow is no longer rendered but the contact shadow does not respect the instruction to disable shadows ...

Path Tracer Normals Issue

UE - Graphics Features - Path Tracer - Oct 29, 2025

Path Tracing normal maps reflect light differently than Lit, and do not look accurate. Also observed in //UE/Release-5.6, CL: 45232827 ...

PCG - BiomeSample level crashes when opened with Instanced Stereo enabled

UE - World Creation - Procedural Tools - PCG Component - Oct 29, 2025

When the user attempts to open the Biome Sample Level with Instanced Stereo enabled, the editor crashes with a fatal error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RHI\Private\P ...

World-Space widgets don't cast whadows when using VSM

UE - Graphics Features - Shadows - Oct 29, 2025

When using Virtual Shadow Maps (VSM), widgets placed in world space do not cast any shadows. The same widgets correctly cast shadows when the Shadow Method is set to Shadow Maps instead of VSM. ...