Eyeball appears opaque on project launch

UE - Graphics Features - Feb 21, 2023

depth calculation is not functioning properly on mobile ES 3.1 preview

UE - Platform - Mobile - Feb 21, 2023

In 5.1.1, the depth calculation is not functioning properly on mobile ES 3.1 preview, resulting in reflections occurring in areas where they should not. When checking with RenderDoc in ES 3.1 Previ ...

GameThread + AsyncLoadingThread deadlock - StaticLoadObject vs. StaticAllocateObject

UE - CoreTech - UObject - Feb 14, 2023

User reported encountering a deadlock between GameThread and AsyncLoadingThread and provided two callstacks.User quote I've been running into a deadlock intermittently with a custom blueprint conso ...

Possible: JPG encoding for Highscreenshot broken in 5.1 Linux build

UE - Platform - Linux - Feb 10, 2023

UDN report of JPG encoding not working: [Link Removed] Can we ask QA to try to repro? ...

Stencil Test Post Process Breaks in Stereo Rendering

UE - Platform - XR - Feb 9, 2023

[Link Removed] post process material is blacking out our left eye A test project is provided. ...

Errors occur when moving duplicated Material Instances

UE - Rendering Architecture - Materials - Feb 9, 2023

Licensees have reported that two UMaterialInterfaceEditorOnlyData objects are being created for duplicated assets, causing a name conflict when renaming. ...

Calling RemoveAllAnchors function on a non-clustered geometry collection falls extremely fast

UE - Simulation - Physics - Destruction - Feb 8, 2023

Non-clustered geometry collections applied RemoveAllAnchors are not put into FPBDRigidsSOAs::DynamicGeometryCollectionArray, so acceleration is not reset every tick and they fall super fast. The fol ...

Data validation fails after renaming a Blueprint Actor while the Game Features Plugin is enabled

UE - Editor - Jan 31, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098 Data validation fails after renaming a Blueprint Actor while the Game Features Plugin is enabled. ...

Media Plate with multiple Materials changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other element

UE - Virtual Production - IO - Media - Jan 20, 2023

Media Plate isn't a feature of 5.0.3 so this is not a regression. Media Plate with multiple Elements changes Element 0 to the default material if 'Use Media Plate Default' is selected for any other ...

Sky renders black after building lighting in VR Template

UE - Graphics Features - Jan 13, 2023

Regression: Tested in UE5/Release-5.0 at CL 20979098, this issue does not occur so this is a regression. ...