Actors spawned at runtime and moving via SetActorLocation do not generate hit events with static objects

UE - Simulation - Physics - Feb 1, 2016

When an actor that is spawned at runtime is moved via SetActorLocation and collides with a static object, no hit events will be fired. If the same static actor begins simulating physics, the dynamic ...

[CrashReport] UE4Editor_Landscape!ULandscapeInfo::UnregisterActor() [landscape.cpp:1856]

UE - LD & Modeling - Terrain - Landscape - Sep 21, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: LandscapeActor.I ...

Packaged builds don't copy over plugin config files

UE - Foundation - Cpp Tools - Plugin System - Nov 21, 2017

We currently do not copy over the Config folder when we are packaging a plugin for inclusion with a packaged game. This is likely because we haven't supported plugin config files in the past, but th ...

TVOS - Adding Game Center image assets causes build script error

UE - Platform - Mobile - Nov 25, 2019

"We are trying to add required Game Center assets to our Apple TV project. We are using the source code version of UE4. It seems that the editor UI does not support adding the Game Center leaderboar ...

On Hit Events are inconsistent/inaccurate when using Substepping most notably at lower frames per a second

UE - Simulation - Physics - Dec 9, 2021

This is a regression Tested in: //UE4/Release-4.27 CL18319896 Binary //UE5/Release-5.0-EarlyAccess CL16682836 Binary Under the same conditions in UE4 the On Hit events fire accurately and as expect ...

[Device Swap] - Assertion failed: AudioStreamInfo.StreamState == EAudioOutputStreamState::Closed [File:D:\build\++UE5\Sync\Engine\Source\Runtime\AudioMixerCore\Private\AudioMixer.cpp]

UE - Audio - Jul 25, 2023

Issue has been seen a couple times internally and closed as No Longer occurring. Looking at Crash Reporter, issue has been seen live a number of times. Looking at user logs, occurs after:LogAudioMi ...

App crashes when executing 'Export to Disk' node on Android

UE - Platform - Mobile - Aug 11, 2020

Regression is unconfirmed ...

FIndexedCurve::KeyHandlesToIndices not replicated causing crash.

Tools - Sep 1, 2016

FIndexedCurve::KeyHandlesToIndices is not replicated, and so seems to be permanently out of date. This isn't readily apparent when there are more keys than the default amount, but when removing keys ...

Imported animation has one more frame than the original fbx

OLD - Anim - Jul 19, 2016

In UE4.12, imported animation has one more frame than the expected frame number. AS_AN_StepAnim_Test.fbx is 60 frame long animation(starts at frame 0, ends at frame 60). When imported to UE4.12, it ...

Package fails to load due to EditorOnly data when launched onto Mac or Windows

UE - Foundation - Core - Jun 28, 2017

LogPlayLevel: QAGame: [2017.06.28-14.09.14:706][ 0]LogLinker:Warning: Unable to load package (../../../QAGame/Content/UMG/UMG_Sprite.uasset). Package contains EditorOnly data which is not supported b ...