Up to date assets are cooked when a project is not located inside UE4 root directory.

UE - Foundation - Core - Apr 23, 2020

Up to date assets are cooked when a project is not located inside UE4 root directory. An Additional note from the user: "My impression is this issue is caused in part by FPaths::MakeStandardFilena ...

Deactivating a shot section from scripting does not affect evaluation

UE - Anim - Sequencer - Jun 23, 2021

Disabling a shot from scripting will not affect evaluation of the sequence.  ...

Hidden and empty categories of a UObject are shown in a Data Asset's details panel

Tools - Nov 12, 2018

When looking at the details of a UObject contained in a Data Asset, some categories are shown even though they should not be. If a category is marked as hidden in the parent class, it will be shown ...

Blueprint Struct Issues - Data table wiped data

UE - Gameplay - Blueprint Compiler - Aug 19, 2024

The user has come across various issues with using nested blueprint structs within a data table. The first issue relates to changing a variable in a child struct and setting it back then saving, cau ...

Blueprint improperly marked dirty when it contains a latent node with a byte enum

UE - Framework - Blueprint Editor - Sep 23, 2024

In UE 5.4, when deleting actors in our levels, some blueprints will be mark dirty despite not having changed. We traced that down to FAssetRenameManager::CheckPackageForSoftObjectReferences. The af ...

Details panel for Actor Component is blank in any Blueprint that derives from a code class using that Actor Component after the Actor Component's class name is changed

UE - Gameplay - Blueprint - Dec 20, 2018

Changing the name of an Actor Component code class in a project results in any existing Blueprints that derive from code classes that use that Actor Component to not display the Actor Component's pr ...

Potential Memory Leak when frequently terminating and re-initializing FConstraintInstance

UE - Simulation - Physics - Mar 29, 2022

From User: When frequently terminating and re-initializing the FConstraintInstance, there appears to be a leak when cleaning up the disabled joint, which leads to an ever growing list that gets sort ...

The CTRL+S shortcut does not save an opened Sequence it the Sequencer Window is undocked

UE - Anim - Sequencer - Jul 29, 2025

The CTRL+S shortcut does not save an opened Sequence it the Sequencer Window is undocked. Docking the Sequencer Window to the main window fixes the issue. I've reproduced the behavior on UE versions ...

[CrashReport] UE4Editor_Sequencer!TBaseMulticastDelegate<void>::RemoveDelegateInstance() [delegatesignatureimpl.inl:964]

UE - Anim - Sequencer - Oct 5, 2017

This is a slightly common crash coming out of the 4.17.2 hotfix. Users have not provided any descriptions of their actions when the crash occurred. Source Context 951 /** 952 * ...

"Build All Levels" does not re-AddNavigationSystemToWorld

UE - AI - Navigation - Feb 28, 2024

The Build All Levels editor action cleans up the world's NavDataSet (UNavigationSystemV1::NavDataSet) as pre-rebuild world cleanup by calling: SetNavigationSystem(nullptr); inside UWorld::Cleanu ...