Up to date assets are cooked when a project is not located inside UE4 root directory.
An Additional note from the user:
"My impression is this issue is caused in part by FPaths::MakeStandardFilename() being unable to create a relative path if the project directory is outside of the root directory and it appears that there are mismatches between relative and absolute path strings. I saw cases where FPackageNameCache::GetCachedPackageFilenameToPackageFName() was returning NULL because the passed in StandardPackageFilename did not match the path generated in FPackageNameCache::Cache() that was causing cooked assets to be deleted."
Steps to Reproduce:
Results:
Cooked assets should not rebuild when unchanged.
Expected:
Cooked assets are rebuilt when unchanged.
Additional Notes:
To contrast this behavior:
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92421 in the post.
1 |
Component | UE - Foundation - Core |
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Affects Versions | 4.24, 4.25 |
Target Fix | 4.26 |
Created | Apr 23, 2020 |
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Resolved | Apr 27, 2020 |
Updated | Apr 27, 2020 |