This is a common crash in the 4.16 release. The callstack is similar to [Link Removed], but that was fixed in 4.16.2 while this crash still occurs. Users have not provided any additional informati ...
Replacing GENERATED_UINTERFACE_BODY() with GENERATED_BODY() in 4.7.0 or above results in an Unreal Header Tool crash and build failure in Visual Studio. This was working in 4.6.1, but when tested i ...
In the SkeletalMeshBuilder, Nanite is generated when enabled regardless of the LOD being requested. Since the Nanite enablement parameter is set on all LODs in USkeletalMesh::BuildLODModel and LODs ...
This is a common crash affecting users in 4.16, unfortunately they have not provided any additional information. Source Context 406 if ( IndexPtr == NULL ) 407 { 408 L ...
Having wildcards in the path for AdditionalPluginDirectories causes apps on Android to crash on launch. When testing this on iOS, the app did not crash but froze at the splash screen instead. Androi ...
DynamicEntryBox with EntryBoxType Radial is stacking Entries if SectorCentralAngle is multiple of 360.0f and DistributeItemsEvenly is enabled. The licensee has provided an analysis: On void SRadia ...
This is a trending crash in the 4.17 Preview. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2408 uint8 *Data = (uint8*)Dest; 2409 ...
This is a fairly common crash that occurs in the 4.17 and 4.18 releases. This callstack was originally being tracked under [Link Removed], but that had specific repro steps that were confirmed fixed ...
This is another Tutorial crash that shares a similar callstack with [Link Removed] and [Link Removed], but those specific repro steps have been fixed while this one is still occurring in 4.16.2. On ...
Memory leak when comparing scale value with 0 on transform. It appears that the memory used by the editor increases by 25-50 mbs while comparing the scale to 0. Regression (no) issue (does) occur ...