Crash after Clearing Sound Wave Asset and Deleting Media Player from Content Browser

Media Framework - Aug 8, 2016

A crash occurs when deleting a Media Player asset from the Content Browser that contained a previously referenced Sound Wave asset. This issue does not occur in any past engine versions as the prev ...

Alembic Import with empty first frame will cause the editor to crash

UE - Gameplay - Aug 10, 2016

The editor will crash when importing an Alembic file with an empty first frame. ...

AI in sublevel calling actors in persistent level crash editor when sublevel is not visible

UE - AI - Aug 11, 2016

If an AI is moving between points in the persistent level but is located within a sublevel and the sublevel is set to not visible, there is a chance that the editor will eventually crash. Setting Is ...

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components upon re-opening project

UE - Gameplay - Blueprint - Aug 11, 2016

Structs within structs lose connection within blueprints if they have their output pins split to show individual variable components. This happens upon closing and re-opening the editor. Other varia ...

Shipping Build Crashes While Using Oculus Online Subsystem Plugin

UE - Networking - Aug 12, 2016

Packaging a game for shipping that contains the Online Subsystem Oculus plugin will cause a crash. This does not occur if the game is packaged for development. ...

UBT continues to run until completion when a build is canceled in Visual Studio

UE - Foundation - Cpp Tools - UnrealBuildTool - Aug 12, 2016

When building a project in Visual Studio, canceling the build causes UBT to continue running until it completes rather than stopping UBT when the build stops. This behavior has not been reproduced ...

Media Player not playing in Packaged Project for Android

Media Framework - Aug 18, 2016

Unable to play Media Player on a packaged packaged project for Android. Note I tested two separate devices and neither were able to display the media file as expected. The user reporting the issue ...

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track

UE - Anim - Sequencer - Aug 18, 2016

Empty Shot Track Breaks Camera Component tracks when using Camera Cut Track ...

Sequencer Auto-key will incorrectly place a key for rotation if the object's rotation is not between -180 and 180

UE - Anim - Sequencer - Aug 17, 2016

Sequencer prefers rotation to be specified between -180 and 180, while the details panels prefer between 0 and 360. When auto-key is on, sequencer will add a key that does this conversion despite th ...

Crash occurs when using Random Node and Branch within Sound Cue

UE - Audio - Aug 22, 2016

A crash occurs when playing a Sound Cue with Random node used in conjunction with a Branch node. In the original report the user specifically mentions the crash does not occur if you have not opene ...