Struct that is referencing a Custom bp Class will reset to default values on editor restart

UE - Gameplay - Blueprint - Sep 16, 2015

Struct that is referencing a Custom bp Class will reset to default values on editor restart User Description: Making a array of object types in a struct. the goal is to have a struct containing wa ...

Foliage is removed when erasing with Erase Density set to 1

UE - World Creation - Worldbuilding Tools - Foliage - Aug 19, 2016

I found with a high density of foliage instances, you're able to erase some of them even when Erase Density is set to 1.0 ...

Numpad keys don't respond to input commands on Linux

UE - Platform - Linux - Aug 31, 2015

Setting any of the numpad keys to an input command does not execute the command on Linux. ...

Rotating a button in UMG and moving it to the edge of the canvas causing incorrect clipping

UE - Editor - UI Systems - Oct 27, 2014

When rotating a button in the UMG blueprints and then moving through the edge of the canvas panel it causing the button to clip as though it was never rotated. Update: This also happens when placi ...

Migrating a blueprint based on a custom class breaks after migration

UE - Gameplay - Blueprint - Sep 21, 2015

When a blueprint that is based on a custom class is migrated from one project to another the references to the original class are held. This means that the blueprint is unusable in the new project, ...

GPU Particle collision Ignores 2D Sprite Collision

UE - Graphics Features - Jan 19, 2016

GPU Particle sprites will collide with a paper 2D assets texture but not the collision box. ...

Changing Time Dilation at runtime causes erratic physics with Vehicles

UE - Simulation - Physics - Oct 20, 2015

When changing Time Dilation settings at runtime, it can cause vehicles to be thrown into the air and exhibit other odd physics behavior. This issue occurs when the Time Dilation is being set from sl ...

Crash: Using Sequencer to attach an actor with multiple skeletal mesh components crashes the editor

UE - Anim - Sequencer - Nov 30, 2016

When using an Attach track in sequencer to attach an actor that contains more than one skeletal mesh component, the UI to choose which mesh component to attach to pops up, but then the editor hangs ...

Differences in Auto-Exposure between Editor PIE and Packaged Build for VR

UE - Platform - XR - Apr 3, 2017

A licensee is reporting a difference in auto-exposure brightness levels between PIE and a Packaged project. He is working in VR, but since I was not able to reproduce the issue on my end it is hard ...

Draw at desired size does not return to being false when unchecked

UE - Editor - UI Systems - Aug 4, 2017

When setting "draw at desired size" for a widget component to true, the "Draw size" will no longer respond to input. ...