Crash when closing a connection from listen server when using

UE - World Creation - Worldbuilding Tools - World Partition - Oct 3, 2024

Ensure triggered upon improper math expression

UE - Gameplay - Blueprint - Aug 4, 2016

An ensure is triggered upon entering an improper math expression. ...

Setting Texture Group "UI" from Editor Utility Blueprint at Import causes a crash

UE - Texture - Nov 28, 2023

In Blueprint, binding a custom event to OnAssetPostImport and setting TextureGroup to UI causes the UE editor to crash. But if it sets to the other group like "World" or "Character", this crash does ...

Editor crashes when using decal material on Instanced Static Mesh with Raytracing

UE - Graphics Features - Lumen - Apr 8, 2021

This issue can occur when setting the Decal Material to Instanced Static Mesh in a Raytracing enabled project. (If there is a cache, it will not crash.) The cause is that DefaultDeferredDecalMateria ...

After importing morph target: Ensure condition failed: Referencing SkeletalRenderGPUSkin.cpp

Tools - Sep 23, 2017

Hit handled ensure when dragging the slider in Morph Target PreviewLogOutputDevice: Error: Ensure condition failed: DynamicData->MorphTargetWeights.Num() == LODModel.MorphTargetVertexInfoBuffers.Get ...

Editor crashes when importing alembic asset

UE - Gameplay - Aug 28, 2016

Editor crashes when importing Alembic material asset. The editor will crash once selecting the asset in Windows explorer, before the Import Options window appears. When testing this, we had an ave ...

nDisplay Crash in DisplayClusterDeviceBase.cpp

UE - Virtual Production - nDisplay - Aug 14, 2020

The showdebug abilitysystem command crashes editor when the target is a child actor

UE - Gameplay - Dec 2, 2021

An actor with an AbilitySystemComponent that is spawned by a ChildActorComponent will have a null AbilityActorInfo. This leads to a crash in the ASC when GetDebugTarget attempts to access AbilityAct ...

Editor crashes when re-opening a project that had previously successfully applied a Live Coding patch

UE - Foundation - Cpp Tools - Live Coding - Apr 9, 2019

The Editor will crash while opening a project that had previously successfully had a Live Coding patch applied, and then was closed. The `LiveCodingConsole.exe` process continues to run after both t ...

Crash in FVulkanLinuxPlatform

UE - Platform - Linux - Apr 17, 2019

Using the command in the repro steps on Linux will cause the Editor to crash and CrashReporter to pop up with a callstack. This behaves differently when tried on Windows with -vulkan. The project ...