This is a common crash affecting users through 4.14 to 4.16. Users have not provided any descriptions. Source Context 740 #if WITH_EDITOR 741 ULandscapeInfo* ALandscapeProxy::Creat ...
When you package a project via the editor, it updates the ProjectPackagingSettings to set the StagingDirectory to the specific one chosen by the user. However, it saves this path as an absolute path ...
This is a common crash affecting users in 4.16 User DescriptionsI imported an FBX and the editor crashed.alembic import from brekelwhats wrong with the ue4 alembic importer? Source Context 120 ...
This is a common crash callstack that has affected more than 300 unique users since at least the 4.11 release. Other Jiras in the past with similar callstacks include [Link Removed] and [Link Remo ...
Clicking on a Behavior Tree decorator that references an Enum blackboard key will crash the editor if that Enum has been altered in the method described in the repro steps. If you set decorators to ...
This is a common crash affecting users in 4.15 and 4.16. This callstack was previously linked to [Link Removed], but that had a specific repro case that was fixed in 4.14. Users are not providing ...
Crash after adding an AI Perception component to a parent and child character. First they both must have had AI Perception components > Compiled and saved > Then both AI Perception components delete ...
This is a common crash affecting users in 4.16. It appears to be a continuation of [Link Removed]. Users have not provided additional information about this crash. Source Context/** Accessors */ ...
There appears to be an issue with how raycasts are performed within PxScene. When performing the trace, only the collision response for the first ECollisionChannel seems to be considered. If all col ...
Update (5/4/15): New repro steps using Main (//depot/UE4/Promotable-CL-2535351): 1. Create a new Blueprint project 2. Create 3 new Levels: MainMenu, Lobby, and Level 3. Create 3 new GameModes: Main ...