Using custom primitive data as an input in a UI material causes the engine to crash in the RHI thread. The exact crash is "Missing uniform buffer at slot 1, stage SF_Pixel." at Engine\Source\Runtime ...
If the user gets the world location of the arrow component ( one example) in a packaged project it will cause the game to crash. This does not happen in the editor and it has to be done one the thir ...
Trying to change game mode settings after restarting the editor will cause the editor to crash. ...
Engine crashes when a morph target on an asset that has multiple morph targets is deleted and then another morph is adjusted afterwards Notes: Asset came from an older Jira where this same issue o ...
Crash occurs when the user triggers the SetScalarParameterValueOnMaterial function node. ...
While working with DirectX 12 in the project settings, the editor crashes by check() code when attempting to create a static texture from a non-HDR Cube Render Target asset. This crash doesn't occur ...
Reported to support. The user has reported that one of their .udatasmith files will consistently crash in TM 2025.1.1 during import. This was consistently reproducible when importing using Collaps ...
When server traveling, client may crash due to lag while attempting to replicate object/property. ...
When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...
Setting ComponentTick as a Hide Category in an Actor Component Blueprint corrupts the BP and causes a crash when opened after an editor restart. [Link Removed] Reproduced in 4.9.2 binary, 4.10.0 b ...