Rebuild and Clean options in Visual Studio fails compile

UE - Foundation - Build - Farm - Oct 20, 2016

Attempting to use Rebuild / Clean fails to compile. VS output shown in callstack. ...

Client crash on seamless travel in DataReplication with lag

UE - Networking - Jan 11, 2016

When server traveling, client may crash due to lag while attempting to replicate object/property. ...

Pivoting around an object does not appear to work when piloting an object in the editor

Tools - May 21, 2019

The pivoting feature (Alt + Left mouse button) appears to have been remove when piloting objects in the editor ...

Stationary directional light per-object shadows not working with origin rebasing

UE - Graphics Features - Dec 2, 2019

Not 100% clear if this is a bug or expected behaviour, but raising it as it needs looking it. Can't see it as fixed elsewhere. Confirmed broken in 4.24 too. ...

Ghosting behind dither temporal AA with moving objects

UE - Graphics Features - Sep 11, 2019

Event begin input touch does not appear to fire off correctly on laptop touch screens

Tools - May 4, 2016

Event begin input touch does not appear to fire off correctly on laptop touch screens ...

Black screen displayed on iPad when project using ARKit enables the Metal Forward-Desktop Renderer option

UE - Platform - XR - Dec 20, 2017

When the Metal Desktop-Forward Renderer option is enabled for a project using the ARKit, the camera input does not appear to be displayed as the background for the app. The background remains black, ...

"Invalid resource entry creating uniform buffer" when running Vulkan on Mobile

UE - Platform - Mobile - Apr 30, 2019

Android projects in 4.22.1 crash on launch with Vulkan enabled. Did NOT reproduce in 4.23 MAIN at CL 6156332 4.22.1 release CL is the same as a related fix for this ( [Link Removed] )  ...

r.ShaderpipelineCache.StartupMode=0 does NOT work property

UE - Graphics Features - Sep 16, 2020

r.ShaderpipelineCache.StartupMode=0 is a option for stop precompile using PSO Caching, but it doesn't work properly. After CL-5837455, FShaderPipelineCache::ResumeBatching() is always called in FEn ...