Network profiler tool doesn't handle names with underscores gracefully.

UE - Networking - Mar 24, 2017

The NetworkProfiler and UI tool assume that ActorNames are in the format <ClassName>_<ActorName>, and is not robust against underscores in either the class name or the actor name. However, given th ...

Child actor component removed when changing the class of a child actor component

UE - Gameplay - Components - Mar 27, 2017

Child actor component removed when changing the class of a child actor component. Only the default class for the child actor component is used. If the user attempts to change the class the child act ...

Backspace Key not activating when working with 3D Widgets

UE - Editor - UI Systems - Mar 27, 2017

Backspace Key not activating when working with 3D Widgets and will not be called when working with the Widget Interaction component. User says they are having a similar problem with the enter key in ...

Xcode build will fail if project has a file that was added by the Editor that contains a Copyright (©) symbol

UE - Platform - Apple - Mar 27, 2017

Code class files created by the Editor that include the Copyright symbol (©) are created with UTF-16 encoding. This encoding is not supported by Xcode on Mac, and will result in a build failure. In ...

Bloom Blown Out In Forward Shading With MSAA and Separate Translucency Enabled

UE - Graphics Features - Mar 31, 2017

When a material is utilizing emissive color, separate translucency, and the project is using MSAA the material will give off intense bloom to the point of flashing the screen. [UPDATE] After addit ...

Find node returning -1 in packaged game even when the item exists in the array

UE - Editor - UI Systems - Localization - Apr 4, 2017

Find node returning -1 in packaged game even when the item exists in the array ...

Particle System With Light Module Breaks Source Length Or Min Roughness

UE - Niagara - Apr 7, 2017

When adding a particle system to a scene with dynamic point lights with their source radius/min roughness altered results in those parameters getting reset to default. NotePoint light mush have cas ...

Can not open more than one version of the same packaged game with a Vive hooked up and powered on

UE - Platform - XR - Apr 7, 2017

Can not open more than one version of the same packaged game with a Vive hooked up and powered on. If the Vive is hooked up and powered on, any additional sessions of a packaged game that are opened ...

VR Splash screen and Async Load issue

UE - Platform - XR - Apr 10, 2017

We encountered this problem too after upgrading to 4.15. It's caused by a timing problem when showing/hiding the async loading splash screen, so we only found it when loading maps in standalone that ...

Map variable of split struct only has access to key value

UE - Gameplay - Apr 11, 2017

Map variable of split struct only has access to key value. User expects for the entire 'Map variable' to be accessible just like when a 'Break Struct node' is used ...