Crash when Taking Screenshots with Ansel Plugin using Certain Capture Types

UE - Graphics Features - Jan 5, 2017

A crash occurs when using the Ansel screen capture plugin. Some of the crashes are actually silent crashes and the editor becomes unresponsive, but does not produce a Crash Report Dialog window. Ot ...

Preview Rendering Levels are not saved when Opening Level/Project

UE - Graphics Features - Jan 27, 2017

When switching the preview rendering level to any of the mobile shader models and opening a new level, the preview rendering level does not get reapplied to that particular level. This is contrary t ...

InterpToMovement node has access to velocity parameters

UE - Gameplay - Blueprint - Feb 3, 2017

InterpToMovement node has access to velocity parameters that are set to Hidden in code. When used, all values equal zero. ...

Animation Blueprint Editor Crashes on Compile if the Debug Instance Selection is Other Than No Object or Preview Instance

OLD - Anim - Jan 15, 2018

-Crash occurs when debug is set, and anim Blueprint is compiled while actor blueprint is selected -When reopening project, imported assets are no longer there -Reopening project after crash, the opt ...

Statistics Window does not show spawned objects with "All Objects" filter during PIE

Tools - Mar 14, 2018

Actors created during PIE are not shown with the "All Objects" filter in Statistics window. Licensee also reports Texture Stats not working with "Selected Actors" filter during PIE ...

Undo and ConstructionScript break the AttachChildren array

UE - Gameplay - Components - Nov 14, 2019

Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...

Crash after setting material of Text Render actor to an instance of the default material

UE - Graphics Features - Jul 15, 2020

Setting the material of Text Render to an instance of the default material then running as in Standalone results in a crash. ...

Compiling with VS2019 16.6 later causes garbled characters in output window

UE - Foundation - Cpp Tools - UnrealBuildTool - Nov 10, 2020

Using old behavior by applying true to NMakeUseOemCodePage property solves this issue.  in VCProject.cs​// Project globals (project GUID, project type, SCC bindings, etc) { VCProjectFi ...

Async Task nodes placed in editor only modules should not issue a warning if the proxy class is set to something in the game module

UE - Gameplay - Blueprint Compiler - Mar 30, 2021

Because the proxy class is set to something within the game module, no warning is placed on the node as the outer package ends up being a valid Runtime module. This should actually be a warning in ...