[CrashReport] Commandlet crash - UE4Editor_Engine!FAnimationUtils::CompressAnimSequenceExplicit() [animationutils.cpp:621]

OLD - Anim - Sep 7, 2017

This is an infrequent commandlet crash that has affected a number of users exclusively in 4.17.1 (possible regression from 4.17.0?). There are also two instances of older cases in 4.13 and 4.15, bu ...

Reversed Animations don't play properly using Skeletal Mesh Pose and animations with Keep State in Sequencer

UE - Anim - Sequencer - Nov 26, 2018

The bug seems to only reproduce when setting animations in sequencer and only if the animations are set to "Keep state". Setting them to "restore default" makes the reversed animation play correctly ...

[CrashReport] UE4Editor_Engine!FAnimCurveBase::SetCurveTypeFlag() [animcurvetypes.cpp:18]

OLD - Anim - Jun 13, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

[CrashReport] UE4Editor_AlembicLibrary!AbcImporterUtilities::GenerateSmoothingGroupsIndices()

UE - Gameplay - Aug 5, 2016

This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Assertion failed: (Index >= 0) & (Index < ArrayNum) [Link Removed] [Line: 833] ...

Using a Macro to access a variable from another Actor causes a crash in Standalone

UE - Gameplay - Blueprint - Jun 8, 2015

Using a Macro to access a variable from another Actor causes a crash in Standalone. This does not seem to affect any other preview in editor, nor packaged games. Reproduced in 4.7.6, 4.8 Preview 4, ...

Crash when attempting to change the parent of a material instance constant through editor scripting

UE - Rendering Architecture - Materials - Apr 9, 2025

The built-in class "UMaterialEditingLibrary" provides various editor scripting functions related to creating and editing materials and material instances. One of these functions, UMaterialEditingLib ...

[CrashReport] UE4Editor_CoreUObject!FWeakObjectPtr::operator=() [weakobjectptr.cpp:28]

UE - Anim - Sequencer - Nov 3, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Access violation - code c0000005 (first/second chance not available) Source C ...

Users can create project with name of "Stack" which causes conflict with existing "Stack.h"

Tools - Sep 12, 2016

Users can create project with existing name of "Slack" which causes conflict with existing Slack.h. Call stack is log file. ...

[CrashReport] UE4Editor_UnrealEd!ObjectTools::ForceDeleteObjects() [objecttools.cpp:2097]

UE - Gameplay - Blueprint - Aug 8, 2016

This JIRA is being entered as a result of it being one of the top crashes occurring in 4.13 Preview 1. Error message: Ensure condition failed: Lhs.CurrentNum == Lhs.InitialNum [Link Removed] [Line ...

[CrashReport] Crash opening project on network drive - VCRUNTIME140!<Unknown>

UE - Networking - Aug 5, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13 Preview 1 Error message: Access violation - code c0000005 (first/second chance not available) Source Context:219 ...