Unexpected behavior when Actor Parenting in the World Outliner of a WP map

UE - World Creation - Worldbuilding Tools - World Partition - Nov 23, 2021

Licensee reports the following in the UDN: There seems to be some other erratic behavior when using parenting in world outliner (i.e. drag and drop one actor on another one in world outliner).Since ...

Gameplay Tags sourced from a Composite Data Table do not reflect changes made to its parent tables

UE - Gameplay - Gameplay Tags - Dec 5, 2025

When a Composite Data Table is included in the "Gameplay Tag Table List" on the Project Settings, making and saving changes to one of its Parent Tables does not cause the Gameplay Tag Tree to refres ...

Using the Execute Console Command node to run demoplay causes the editor crash/freeze

UE - Networking - Nov 13, 2015

This bug has different behavior throughout the 4 different versions listed. 4.8.3 - Gives an assert 4.9.2 & 4.10 - Gives a fatal error crash 4.11 (Main) - Freezes the editor without a crash report ...

Crash after creating a suboject for RootComponent if the actor is placed on the level

UE - Foundation - Cpp Tools - Hot Reload - Nov 6, 2020

The crash occurs when trying to assign a new value to RootComponent if the Pawn is already placed on the level Crash does not happen in  P4 //UE4/Release-4.25.3 CL 13942748 Other steps to reproduc ...

Slate Widget fails to compile once added to a new project

UE - Foundation - Core - Jan 28, 2015

Slate Widget fails to compile when you add it to a new project. Expected as a user that anything in that default list should be able to be added and compile fine without making any changes. Compil ...

Video material previews incorrectly on Mac

TM - Rendering - Apr 3, 2025

Received multiple reports of users on Mac computers experiencing issues previewing video materials in Twinmotion 2025.1. When adding video materials to the scene, the scale seems to be incorrect an ...

Editor crashes if Timeline Play Rate node is copied/pasted in blueprints

UE - Gameplay - Blueprint - Jan 27, 2015

Editor crashes when Timeline Play Rate node is copied/pasted. Frequency: 2/2 Crash Reporter: [Link Removed] Callstack: MachineId:4E82586D46B558EA69EF0EAA821297B1 EpicAccountId:1558531203f84e81 ...

X axis rotation only follows relative rotation

UE - Gameplay - Apr 10, 2017

A user is reporting that the X axis rotation appears to only rotate based on the object's relative rotation, and not rotate based on the world rotation, even when using Set world rotation. For test ...

"Combine Meshes" Breaks Material Slot Assignment

Tools - Jan 18, 2017

When importing an FBX with several different meshes and multiple materials with "Combine Meshes" enabled the materials will get assigned to incorrect portions of the mesh. I've included a version o ...

Collision Preset Cannot Be Changed On an Actor Containing a Scaled Root Component

UE - Gameplay - Jan 15, 2016

In an actor that contains a scaled root component, it is not possible to change the collision presets on an instance of that actor if you are using the Viewport's Details panel. However, in the blue ...