Widgets are not getting proper input when a game is first launched. Until the player clicks in the window at least once, widgets will not respond to any hover events and the first click will not hav ...
If a blueprint has its root component set in code, adding that blueprint as the child actor component of a second blueprint will cause the first to become dirty anytime the second is opened or edite ...
There is an issue packaging the project Unreal Stick Figure 2D project that is available in the learning tab. The project cannot package from the outset because of a couple of files that uses space ...
A material with a panner displays unusual behavior when the value of the panner's speed it dependant on a timeline. As time spent in the project increases the speed of the material while changing va ...
This is a common crash on Mac that has been occurring since at least the 4.14 release. Based on the one user description this may be related to the creation of structs. Additional information is n ...
If a struct variable inside a blueprint has its node split, changing the variable form one struct to another does not update the split pin. Recombining / resplitting the struct has no affect. Work ...
The Gameplay Debugger does not function in ShooterGame when "Run Dedicated Server" is checked. This issue only affects ShooterGame and works as expected in a Blank project or if "Run Dedicated Serve ...
When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...
REGRESSION: YesWORKING: 3112924 (UE4/Main)BROKEN: 3160080 (UE4/Release-4.14) If the user searches for something that produces no results, the search field will disappear and the user cannot clear i ...
The editor is crashing when attempting to use the RestartLevel command if the GameInstance contains a reference to an actor that is in a streaming level. The streaming level must be loaded, but not ...