This Mac crash originally occurred in 4.15 around March 2017, then decreased in frequency during 4.16 and 4.17. It may be starting to trend again in 4.18. There is one record of this occurring in 4 ...
When you attempt to open a widget blueprint when you have hidden the animation and timeline panels, the editor will crash. There is a workaround: Window->Reset Layout will allow you to open the blu ...
If the user rotates a background blur widget and then tries to resize it, this will cause the editor to crash Note: Widget cannot be opened if the widget is saved in this state. ...
Reverting to the fix in [Link Removed] (CL#17788567) will avoid the crash. ...
Deleting the first instanced subobject entry from a default value for a map or set variable can result in accessing an incorrect subobject for the element's value during reinstancing, which can then ...
Replacing GENERATED_UINTERFACE_BODY() with GENERATED_BODY() in 4.7.0 or above results in an Unreal Header Tool crash and build failure in Visual Studio. This was working in 4.6.1, but when tested i ...
Server Travel from Map A to Map B then back to Map A will crash on exiting PIE. Generates different call stacks between 4.8.1 and Main. Crash Reporter: 4.8.1: [Link Removed] Main: [Link Removed] ...
Reproduced Crash on 4.18.3, 4.19.2, and Main CL 4081612. Licensee states: Based on a quick inspection of the code, it seems FVectorFieldVisualizationVertexFactory::ShouldCache() returns false (req ...
When spawning an actor with a media texture and then destroying the actor during runtime the game will crash several seconds later (30 - 75 seconds). Fatal error: [Link Removed] [Line: 118] A FRend ...
If a user-defined struct-type variable is declared in one Blueprint, and that variable is then indirectly accessed in a second Blueprint through a reference to the first Blueprint, modifying the str ...