One-off Crash after Hot-reload compile from Editor

UE - Foundation - Core - Oct 20, 2016

The compile toast notification read that it was successful, then the Editor crashed about 10 seconds later. Error Message in Crash Reporter: Access violation - code c0000005 (first/second chance n ...

QAEntry FallenSmall_x0_y0 Landscape Rendering Black

UE - LD & Modeling - Terrain - Landscape - Oct 20, 2016

I was working through the WorldComposition_ImportTiledLandscape_Edit test and noticed that this rendered black. There might be a problem with the landscape layer data. This is a regression from our ...

Odd stretching with cloth asset

UE - Simulation - Physics - Character - Oct 19, 2016

When simulating in viewport, a section of the cloth asset stretches out far into the distance. So far I was only able to reproduce this with the CLOTH_SimpleCloth asset in QAGame. The cloth in Con ...

Crash Occurs When Running EQS Query on Mobile

UE - AI - Oct 19, 2016

Deploying a project to a mobile device that runs an EQS Query is causing the game to crash on the device. This has been tested with a Galaxy Note 4 and iPhone 5s. Attached are the logs from the de ...

dragging from wildcard array output to a node with an exec pin changes wildcard to exec variable

UE - Gameplay - Blueprint - Oct 18, 2016

dragging from wildcard array output to a node with an exec pin changes wildcard to exec variable. Regression (no) issue (does) occur in 4.12.5 ...

Duplicating actor in level clears some default values

UE - Gameplay - Blueprint - Oct 17, 2016

Duplicating actor in level clears some default values. This may be related to changing values within a referenced blueprint. ...

Logging in Shipping Builds on Android are not saving

UE - Platform - Mobile - Oct 17, 2016

Logs aren't being saved on Android devices, even when the source files are updated to reflect output logs. However, they were working in 4.12. iOS logs are showing up in shipping. ...

Blocking Volume Not Displaying Properly in Player Collision Mode

Tools - Oct 17, 2016

The licensee has stated that convex mesh generation is failing in KAggregateGeom.cpp from the function KConvexElem::HullFromPlanes. Here is the code snippet they provided: if(!Polygon.Split(-FVecto ...

Removed Bones array in Persona does not update

OLD - Anim - Oct 14, 2016

In Persona, the Removed Bones array does not update until the user reopens Persona. I wasn't able to reproduce this issue in Release-4.14. ...

Editor Crash when selecting and deleting assets, undoing deletion in Content Examples project

UE - Graphics Features - Oct 14, 2016

I've only had this happen once. ...