User comments look like its an issue with committing to GIT in editor:Commiting to git.Commiting to git caused crash ...
No user comments in crash group 110 #if PLATFORM_MAC 111 // macOS expects all allocations to be aligned to 16 bytes, but TBBs default alignment is 8, so on Mac we always have to use ...
No user comments in crash group ...
No user comments in crash group 296 static void ReleaseVertexBuffer(FVertexBuffer& VertexBuffer) 297 { 298 ***** if (VertexBuffer.VertexBufferRHI->GetSize() <= FGlobalDynamicMesh ...
When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1. ...
Duplicating an actor Blueprint (via ALT+drag, copy paste, or CTRL+W) will result in the copy losing all Hierarchy structure from the original. ...
Aperture Value in Lens category has no effect ...
In 4.19 installations, the Engine/Extras/MayaLiveLink folder is missing. This is preventing users from being able to access it. The release notes state "You can find pre-built binaries of the Maya ...
This does not reproduce in 4.18.2 I spoke with Tim G. from the tools team and we tried a few things. 1stOpened LV_Soul_Slum in 4.18Exported the landscape height mapOpened a level in 4.19 and impor ...