Crash Occurs When Attempting to Resume Execution After Hitting a Breakpoint in a BT Task

UE - Gameplay - Oct 6, 2017

When a breakpoint is hit in a BT Task, if you attempt to use CTRL+P to search for and open the BT the task is being run in, try to resume execution, and then return to the original BT Task Blueprint ...

Calling ServerTravel with bShouldSkipGameNotify set to false causes a crash

UE - Gameplay - Feb 22, 2019

Calling ServerTravel with bShouldSkipGameNotify set to false results in a crash. The reproduction case provided is in PIE but this also occurs in a packaged game Regression?: Yes This did not occur ...

Crash occurs when unmuting a user while Voice Chat and Network Replays are both active

UE - Networking - Oct 29, 2015

User claims that crash occurs when a new user joins a session and the program attempts to unmute the existing players. This only occurs if Network Replays are active. Note: No reproduction has yet ...

Crash when copy and paste a Child Actor Component in blueprint.

UE - Gameplay - Blueprint - Nov 14, 2018

A crash occurs when copy and paste the ChildActorComponent, only if the template actor has a DefaultSubObject. There is no crash in the case of using Actor (eg. AActor) without a DefaultSubObject as ...

Selecting Reimport on a virtual texture results in crash

UE - Graphics Features - Nov 14, 2019

Reimporting a virtual texture results in a crash. Tested in: 4.24P2 CL#10091930 ,  4.25 CL#10183780 ...

Renaming actors between levels during PIE causes issues

UE - World Creation - Worldbuilding Tools - OFPA - Dec 4, 2023

When renaming actors during PIE the actor generates a new, non memory/temporary, actor package underneath the PIE world- this is then causing checks in EnumerateMemoryAssetsHelper (in AssetRegistry. ...

Landscape can be added as a source in take recorder

UE - Anim - Sequencer - Jan 25, 2021

Landscapes should not be able to be animated in sequences, and should not appear as options for sources in take recorder.  ...

Crash in Material Editor when calling GetScreenSpaceData() from custom node

UE - Rendering Architecture - Materials - Jan 27, 2023

Cooked content results in crash on launch of QAGame.exe

UE - Graphics Features - Feb 22, 2019

Seems to be an issue with how the cooker is calling the contents of TM-ShaderModels. ...

Editor crash when modifying Skeletal Animation Section of an unsaved additive animation

UE - Anim - Sequencer - Jan 27, 2021

Unsaved animations can cause the editor to crash if they are in a sequence, if the sequence evaluates them after an edit.  ...