Landscape LODDistanceFactor not applied to levels that were not loaded when it is changed

UE - LD & Modeling - Terrain - Landscape - Mar 13, 2015

Landscape LODDistanceFactor is not applied to levels that were not loaded when it is changed. Sample content shows a landscape in this state. Other landscape properties probably suffer from this s ...

An Actor BP with an editable variable that references another Actor in the level will reference multiple examples of that Actor if it is duplicated

UE - Gameplay - Blueprint - Mar 13, 2015

An Actor BP with an editable variable that references another Actor in the level will reference multiple examples of that Actor if it is duplicated. Reproduced in 4.7.2 binary and Main (//depot/UE4 ...

Deleting folders in the Content Browser will not delete them permanently from Project Folder

UE - Editor - Content Pipeline - Content Browser - Mar 13, 2015

If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...

BP-implemented BT decorators end up thinking they're not on active branch

UE - AI - Mar 13, 2015

This issue makes BP BT decorators not being able to run condition checking every tick. The core issue is here: bool UBTDecorator_BlueprintBase::GetShouldAbort(UBehaviorTreeComponent& OwnerComp) co ...

Undo Delete Subcomponent/Child Actor of Blueprint while Playing Causes Crash

UE - Gameplay - Blueprint - Mar 12, 2015

The title pretty much explains it all. When creating a blueprint and using a subcomponent or child within that blueprint, deleting the child actor, and then undoing while in play, causes crash. ...

Local Vector variables in functions do not save the Y and Z values

UE - Gameplay - Blueprint - Mar 12, 2015

Local Vector variables in functions do not save the Y and Z values. Possibly connected: after entering the X value, pressing Tab does not move to the Y value. Tabbing from there works as expected. ...

Using a function to set button style causes a crash

UE - Gameplay - Blueprint - Mar 12, 2015

I user was using a function to set button styles and they found that this would cause their editor to crash when trying PIE ...

NavModifierComponent doesn't work well with dynamic owner actors

UE - AI - Mar 12, 2015

When a raw NavModifierComponent gets added to a character it cuts a hole in the navmesh (as expected) but doesn't update the location with character's movement. And it should. ...

User defined structures cannot reference asset/object/class types in defaults

UE - Gameplay - Blueprint - Mar 12, 2015

Defaults for variables of asset/object/class type do not show up in the defaults panel in User Defined Structs. This severely limits their usefulness as a data definition. ...

Changing UPROPERTY() settings causes detail components to vanish in editor

Tools - Mar 11, 2015

When a UPROPERTY() macro is changed and the recompiled, the hot reload in the editor will cause any BP based on the class to lose certain aspects of the Detail panel such as the actor's transform. ...