Performance issues when a Render target is added to Spectator screen (VR) in a packaged game ...
The engine will crash when cluster bounds barely overlap. ...
Map entries are removed on Blueprint compile when using struct as key. ...
In the sample project we have a Widget Blueprint asset (SomeWidget) that implements a native interface (PrintSomethingInterface.h). However, in the DefaultEditor.ini file, we've also excluded all Wi ...
Voice chat does not work when speaking into the microphone with a normal voice and a Mic Threshold of 0. We have to blow into the microphone or speak loudly for voice chat to work. ...
The leaking variable is UInstancedStaticMeshComponent::InstanceDataBuffers. The memory block is passed to InitPerInstanceRenderData() via InstanceDataBuffers.Release(). But the function doesn't mana ...
This doesn't seem to occur every time I run the editor, I can't get it to repro consistently Note: It is possible that this is happening in blueprints based off of a native c++ class has been rel ...