Editor Crashes if GetMaterialIndex is called with an invalid slot name

UE - Graphics Features - Feb 8, 2017

Calling Get Material Index node with an invalid slot name will produce a return value of -1. Passing this value to a Get Material node causes the editor to crash. ...

Project fails to package when a pass by reference node is connected to a pass by reference node

UE - Gameplay - Blueprint - Feb 8, 2017

Project fails to package when a pass by reference node is connected to a pass by reference node ...

Character No Longer Able to Use Nav Link After NavMesh Update

UE - AI - Feb 10, 2017

Causing a Nav Mesh update, such as by moving an actor into the NavMesh that will create a hole, seems to be breaking Nav Link Proxies by preventing characters from being able to use them. ...

Packaged game Crashes on android after entering "Help" command twice

UE - Platform - Mobile - Feb 14, 2017

If the console command "Help" is used twice on a packaged android project, the packaged project will crash on the device ...

Having a [ or ] in a folder name will cause that filepath to be invalid for anything related to an .ini file

Tools - Feb 16, 2017

If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...

FArchive broke operator<< for bool in Editor builds

UE - Foundation - Core - Feb 16, 2017

Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...

"Update Rate Optimization" causes changes to root motion behavior

OLD - Anim - Feb 17, 2017

"Update Rate Optimization" causes changes to root motion behavior ...

Can't save level (external object) when setting the default static mesh for an instance static mesh component

Tools - Feb 20, 2017

User cannot save a level containing an actor using a custom instance static mesh component after the default in both the actor and the custom instance static mesh component have both been set. ...

Significant FPS Drop when Moving Mouse over GUI Elements [Mac]

UE - Platform - Apple - Feb 21, 2017

On a Mac, scrolling over GUI elements, in the World Outliner for instance, results in a significant frame rate drop. Regression: No, occurs in UE4.14.3 Does not occur in Windows ...

Spaces are incorrectly converted to new lines when the User Header Search Paths field is populated in Xcode

UE - Platform - Apple - Feb 21, 2017

If there is a space in the name of a folder within the Engine's install path (eg. Users\Shared\Epic Games\...), the values set in the User Header Search Paths field are split into multiple lines whe ...