Calling Get Material Index node with an invalid slot name will produce a return value of -1. Passing this value to a Get Material node causes the editor to crash. ...
Project fails to package when a pass by reference node is connected to a pass by reference node ...
Causing a Nav Mesh update, such as by moving an actor into the NavMesh that will create a hole, seems to be breaking Nav Link Proxies by preventing characters from being able to use them. ...
If the console command "Help" is used twice on a packaged android project, the packaged project will crash on the device ...
If a [ or ], which are used for syntax in .ini files, are included in a folder name, problems occur when that filepath is used for anything that is recorded in .ini files. The example given in the r ...
Looks like CL-3215392 added changes in FArchive where the operator<< method for bool is a member operator in Editor (as opposed to a global operator in non-editor and old builds). This causes shado ...
"Update Rate Optimization" causes changes to root motion behavior ...
User cannot save a level containing an actor using a custom instance static mesh component after the default in both the actor and the custom instance static mesh component have both been set. ...
On a Mac, scrolling over GUI elements, in the World Outliner for instance, results in a significant frame rate drop. Regression: No, occurs in UE4.14.3 Does not occur in Windows ...
If there is a space in the name of a folder within the Engine's install path (eg. Users\Shared\Epic Games\...), the values set in the User Header Search Paths field are split into multiple lines whe ...