Child actor passes a string to it's parent's overloaded constructor the incorrect string is received

UE - Gameplay - Sep 24, 2019

When a child actor passes a string to it's parent's overloaded constructor using an overridden function that returns a string it won't receive the correct string. I have verified that the correct fu ...

Packed level actors and Level instances are sometimes not included in HLOD build on a World Partition Level

UE - World Creation - Worldbuilding Tools - HLOD - Mar 14, 2025

Context World Partition - Hierarchical Level of Detail (HLOD) system uses custom HLOD Layers to organize large amounts of Static Mesh Actors and generate a single proxy mesh and Material. Problem T ...

Map actor reconstruction does not reattach external non-root components

UE - Framework - Components - Jan 17, 2024

For two map placed actors, if one actor B's non root component is attached to another actor A, the attachment is not retained when actor A reruns its construction script, such as when moving actor A ...

[CrashReport] Assertion failed: OLEReferenceCount == 0 in UE4Editor_SlateRHIRenderer!FSlateRHIRenderer::DrawWindows_Private()

UE - Editor - UI Systems - Slate - Aug 22, 2017

This is a regular and longstanding crash in 4.17 that has occurred since at least 4.14. Users have not provided any descriptions of their actions when the crash occurred. There has been some previo ...

iOS Show External Login UI Blueprint Node fails on new iOS devices

UE - Online - Jun 6, 2019

I have been trying to test iOS online subsystem functionality for my game and thought that this blueprint node was just broken. This bug will probably catch many UE4 developers that are new to iOS b ...

Static Mesh imported from USD file has empty UV channel

UE - Editor - Content Pipeline - Import and Export - Oct 6, 2020

When importing static mesh from USD file then it has the wrong amount of UV channels. Selecting a UV channel shows an empty area in the viewport. Regression: YES - not reproduced in 4.25.3 produc ...

AllowCommandletRendering D3D12 device crash

UE - Graphics Features - May 10, 2021

Client crash on seamless travel in DataReplication with lag

UE - Networking - Jan 11, 2016

When server traveling, client may crash due to lag while attempting to replicate object/property. ...

Editor crash on close if custom Data Asset is not saved after hot reload.

UE - Foundation - Core - Mar 7, 2016

After creating an editor asset of a custom DataAsset class, if changes are made to to the class and hot reloaded, the editor will crash on close if the editor asset is not saved after the hot reload ...

Variable Reset on Child in level

UE - Gameplay - Blueprint - Apr 24, 2017

For a child instance inside of the level, the value of a parent int variable will reset if you add a new variable in the child and if there is a function in the parent that has the child as an outpu ...