GetScaledCapsuleHalfHeight does not work properly if X or Y is lower than Z scale

UE - Simulation - Physics - May 25, 2018

GetScaledCapsuleHalfHeight multiplies the CapsuleHalfHeight by the lower scale value, even if it is X or Y. Seeing as Half Height should only be related to the Z scale, this does not work out proper ...

Crash on Adding Elements to Array On Instance of Actor in the Level

Tools - May 25, 2018

When attempting to add an array element to an array that exists on a component contained within an actor that is instanced in the level, the editor will crash. This does not occur if an array elemen ...

When Retargeting Animation, Mesh Set as Preview that Shares Skeleton Isn't Kept

OLD - Anim - May 25, 2018

When a preview mesh is set inside the skeleton(see attached screenshot) and saved and an animation retargeted to that skeleton, the preview mesh you changed it to is not displayed on the animation. ...

Reimporting Static Mesh LODs yields unexpected material assignments

Tools - May 24, 2018

Reimporting an asset after making changes causes loss of saved LOD changes when editing a static mesh. Similar issue was logged and fixed for SkeletalMeshes but this issue is still occurring for ...

Landscapes Do Not Recognize Material Layers if Blend Assets Are Added in Material Instance

UE - Graphics Features - May 24, 2018

*Developer's Note*  - Material layers are not landscape layers and are not expected to interact. Not sure if this is a bug, but depending on how a layered material is created, its layers may not ...

Variable name type for T Map does not take into account name length

Tools - May 24, 2018

The drop down in the details panel for a t-map does not appear to take into account the length/size of the name of variable type and this can lead to the name being longer than the button used for t ...

Planar reflections move up and down while reflective surface rotates

UE - Graphics Features - May 24, 2018

Whenever you have an actor on top of a reflective surface while its moving the reflection will display inaccurately as if the object is moving away or toward the reflective surface. Found in 4.19 C ...

All folders in the World outliner open up when Playing in editor with multiple players

Tools - May 24, 2018

When playing in the editor with multiple players, the folders in the world outliner open up. ...

SSR on Translucency is not affected by Post Process Volume

UE - Graphics Features - May 24, 2018

Screen space reflections on translucent materials are not affected by post process settings. Any changes made to SSR settings in the volume will do nothing to a material that is set to the transluce ...

Nativized Blueprint class may fail to compile for some native noexport struct types exposed through a user-defined struct.

UE - Gameplay - Blueprint - May 24, 2018

This occurs because the MakeStruct node will create a literal term for each input if nothing is connected. However, there is no explicit handling of some native 'noexport' struct types (e.g. FVector ...