The licensee has noticed that local variables of type InstancedStruct return nullptr. The setup is a verification of the behavior. Class variables work normally. I've tested this behavior on every v ...
Copying a Folder that contains the space character from the Outliner does not enclose the Folder name on Double Quotes. Because of that, later Pasting will only handle the first word of the Folder n ...
Crash compiling System when a Dynamic Input only outputs a numeric value Crash occurs using Scratchpad and a Dynamic Input Script asset. The crash does not occur if I connect a parameter to the s ...
Adding a track for LayerData.Offset throws an ensure that states "No default blender class specified on property, and no custom blender specified on entities. Falling back to float blender." This do ...
Generated from CrashReporter Attempting to open the Window menu in the Editor after having used the Modules window to recompile a Standalone Editor Window plugin will result in the Engine crashing. ...
A licensee has reported a regression from 4.18.3 to 4.19.2 that is causing crashes to occur in their project. The crash occurs when walking onto their foliage in a packaged game. This does not happe ...
This issue may be badly implemented, but the reference to the VTable may be incorrect during a hot reload. Crash always in sample project. Summary:Call ForeachRow function in Custom Struct constr ...
Packaged game crashes when launched with the -dx12 option and PixelStreaming is enabled. Found in 4.22 CL# 5660361 and 4.23 CL# 5704223 ...
Under certain conditions, it appears that the function UPoseableMeshComponent::CopyPoseFromSkeletalComponent may crash because the BoneSpaceTransforms obtained from the source component are empty, p ...
Adding a constraint to a control rig in a subsequence will crash the editor. ...