Crash when Animation Blueprint references Enhanced Input value

UE - Gameplay - Input - Jan 12, 2023

Reproduced 3/3 times, issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

[MetaSounds] - Changing Metasound Source's Input Name Resets Preset's Inputs

UE - Audio - MetaSounds - Nov 15, 2022

Reproduced 3/3 times. Issue also occurs in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed NOT a Regression. ...

iOS 10 uses iPhone Retina iOS6 App Icon for settings icon

UE - Platform - Mobile - Sep 13, 2017

Tested on an iPhone6+ on OS: 10.3.3 I changed all of the icons to custom images and the iPhone Retina iOS6 App Icon is what was used for the Settings icon ...

MaxDrawDistance does not work with HLOD

UE - Graphics Features - Aug 19, 2019

1. Create HLOD. 2. Set DesiredMaxDrawDistance. 3. DistanceCulling does not work. ...

Crash Report Client Editor stops working when launching the editor

UE - Foundation - Core - CrashReportClient - Jul 23, 2020

User is receiving a CrashReportClientEditor has stopped working after launching an existing or new 4.25.1 project.  Issue was occurring in 4.25 as well.  Unable to reproduce.  ...

Directories to never cook does not appear to be working

UE - Foundation - Core - Cooker - Jan 27, 2021

Marking as a regression as this issue did not occur 4.25.4 I've attached project logs and "unrealpak -list" output from both 4.25.4 and 4.26 to this ticket. ...

Editing and committing changes to a PackedLevelActor Blueprint results in a crash

UE - World Creation - Worldbuilding Tools - Level Instances - Apr 5, 2022

Repro Ratio: 3/3 Regression was tested in //UE5/Release-5.0-EarlyAccess CL-16682836 since this is a new feature of UE5.  The issue did happen ...

All Frames Are Not Fully Deleted From Animation Sequence When Attempting to Create an Aim Offset

UE - Anim - Runtime - May 9, 2022

Occurs 3/3 Times *Regression *does occur: Tested in //UE4/Release-4.27.2 @ CL18319896 and all frames were able to be deleted from the Aim_Space_Hip Animation sequence.  ...

Ray traced shadows appear even after the mesh is hidden

UE - Graphics Features - Lumen - Oct 13, 2020

bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...

Physics Thruster has no effect on destruction mesh

UE - Simulation - Physics - Destruction - Apr 13, 2015

Physics Thruster actor does not affect destruction meshes that it is attached to. ...