Imported material is incorrectly tinted when imported via Interchange.

TM - Interoperability - Dec 13, 2023

Materials are correct in UE. It is not clear for me why the materials have tint. Possibly a remnant from the DCC. Sketchfab, UE, and Blender displays the materials cortrectly, without the blue tint. ...

Rolling ball physics bounces on flat landscape with low fps

UE - Simulation - Physics - Apr 21, 2015

It's been reported that using the rolling ball physics on a flat landscape will cause the rolling ball to bounce when it crosses a seam. It does not happen on every single seam, but it happens prett ...

Signing Key not found when certificate is in System Keychains

UE - Platform - Mobile - Oct 22, 2014

User reported being unable to push to devices from mac if they have their Certificates in the System Keychain rather than Local ...

Save Package Dialog scrolling is slow.

Tools - Nov 30, 2015

A licencee reports slow scrolling in the Save Content dialog when working with hundreds of items marked as dirty. From profiling it appears that PackageTools::GetObjectsInPackages is the main offen ...

Collapsed categories in the My Blueprint tab are automatically expanded when any main tab is clicked

Tools - Jan 30, 2015

Collapsed categories in the My Blueprint tab are automatically expanded when any main tab, such as the Event Graph or Construction Script tab, is clicked. Moving to the Defaults or Components Modes ...

Draw Material To Render Target Inverting Alpha Masks

UE - Graphics Features - Aug 5, 2016

When using the new Draw Material to Render Target function in conjunction with a Material using a masked opacity channel, the render texture is inverted. See attached images for reference. As a not ...

Linux Twin Stick Shooter sound does not have constant tempo

UE - Platform - Linux - Oct 9, 2015

The firing sound in the Twin Stick Shooter template on the Linux machine does not have a constant tempo. The firing sound changes between evenly spaced sounds and closely spaced sounds. I do not se ...

FOnlineExternalUISteam::ShowWebURL doesn't react correctly to URLs with http:// as the protocol

UE - Networking - Dec 17, 2015

Code for this function below:bool FOnlineExternalUISteam::ShowWebURL(const FString& WebURL) { if (!WebURL.StartsWith(TEXT("https://"))) { SteamFriends()->ActivateGameOverlayT ...

Sphere Object Not Firing Hit Events

UE - Gameplay - Mar 14, 2016

When moving a sphere using Add Actor World Offset, hit events on that sphere are not fired. However, doing the same thing with a cube causes hit events to fire off as expected. When you enable grav ...

Steam UI overlays do not appear on mac

UE - Platform - Apple - Mar 10, 2015

When adding shootergame to steam as a non steam game, the overlays do no appear when launching. ...