Set splash screen node does not appear to update when the texture is changed

UE - Platform - XR - Apr 24, 2018

Set Splash Screen node does not appear to update when the texture for the splash screen is changed. The old splash screen must be hidden before the splash screen can be updated. ...

Behavior Tree corrupts as REINST after PIE when using Blueprint Compilation Manager

UE - Gameplay - Blueprint Compiler - Apr 24, 2018

When Blueprint Compilation Manager is enabled, behavior tree node can get corrupted as REINST.  ...

Crash when removing Blueprint function

UE - Gameplay - Blueprint Compiler - Apr 23, 2018

The Editor crashes whenever the reference to the "DeleteThisFunction" function is deleted. ...

Client has slight jitter when placed on a slow moving object

UE - Networking - Apr 23, 2018

Client has slight jitter when placed on a slow moving object ...

Double clicking in Sprite while using "Edit Source Region" does not dirty the sprite asset

UE - Gameplay - Paper2D - Apr 23, 2018

Making changes to a sprite asset by double clicking in the Sprite while using "Edit Source Region" does not cause the asset to dirty. ...

Parent Construction Script executes on child when disconnected

UE - Gameplay - Blueprint - Apr 23, 2018

If you create an Actor with Construction Script logic and create a child based on that Actor the Parent Construction Script is being executed even after disconnecting the node. ...

Blueprint Diff of GameplayTagContainer variable shows difference when there is none

UE - Gameplay - Blueprint - Apr 23, 2018

GameplayTagContainer does not diff properly. ...

Mobile landscape rendering corrupted in 4.19

UE - LD & Modeling - Terrain - Landscape - Apr 23, 2018

Linux servers cannot start on machines with less than 2G of RAM

UE - Platform - Linux - Apr 23, 2018

The are reports on AnswerHub that servers don't start on machines with low memory. This is caused by an inflexible set up of OS allocation pools on Linux that demands at least 2GB (or close) of RAM ...

Issue with Reference of Object Object Spawned by Another Shot After Reopen the Level

UE - Anim - Sequencer - Apr 23, 2018

If you use an object to be spawned in one shot in another shot, re-opening the level will lose reference in that shot. ...