Master Sound Class Volume Changes not Propagating to Child Sound Classes

UE - Audio - Oct 20, 2016

Changing the volume of the Master sound class does not propogate to children when using the 'Set Sound Mix Class Override' node within blueprints. ...

ShowFlag.Rendering 0 is causing picture scintillation

UE - Platform - Mobile - Oct 21, 2016

When you use the console command for ShowFlag.Rendering 0 the screen multiplies. This happens on both iOS and Android devices ...

Widgets can no longer take focus after clicking somewhere other than the widget itself

UE - Editor - UI Systems - Oct 24, 2016

Widgets can no longer take focus after clicking somewhere other than the widget itself. The input mode appears to change, but does not change back when clicking widgets Note: This issue did not app ...

Skeletal mesh always registers as Dynamic when testing collision

UE - Gameplay - Oct 26, 2016

Skeletal meshes do not respect collision changes from World Dynamic, always returns as Dynamic. Regression (no) issue (does) occur in 4.12.5 ...

Client often fires twice when overlapping on a dedicated server

UE - Gameplay - Blueprint - Oct 25, 2016

Client often fires overlap event twice when overlapping on a dedicated server. Regression (no) issue (does) occur on 4.12.5 ...

Force Next Floor Check doesn't work when the player is stopped

UE - Gameplay - Player Movement - Oct 6, 2016

Force Next Floor Check doesn't work when the player is stopped, even though the tool tip says that it does. User Description: I'm trying to shrink / grow the collision capsule for our needs but wh ...

Changing number of existing UHierarchicalInstancedStaticMeshComponent in Blueprint causes crash.

UE - Graphics Features - Oct 14, 2016

If using a UHierarchicalInstancedStaticMeshComponent in a C++ class and adding instances via the OnConstruction( ) function, editor can crash. ...

Editor Crashes When Enabling Closed Loop on Spline in Blueprint

Tools - Oct 18, 2016

Editor is crashing when setting closed loop in the construction script of a blueprint. This did not occur in 4.12.5 following the same repro, this is a regression. ...