AutoCreateRefTerm does not provide a way to specify that a TArray property within a struct should have a default value created for it if none is provided

UE - Gameplay - Feb 9, 2018

The current implementation of AutoCreateRefTerm does not allow for a default value to be automatically created for a TArray contained within a struct that is passed into a function as a parameter. I ...

VR PIE with Oculus - Editor Hangs on Level Load (on 2nd+ Launch)

UE - Platform - XR - Feb 9, 2018

Loading a map while in VR PIE hangs on 2nd+ play Does not occur when Oculus plugin is disabled. Does not occur in packaged project. A nonVR PIE will reset this behavior. Additional info from use ...

Verify command in CookOnTheFlyServer.cpp causes cook failures for patches based on a previous release

UE - Foundation - Core - Feb 9, 2018

A verify command in CookOnTheFlyServer is checking the wrong condition and causing cooking to fail for patches that are based on a previous release or have had something removed from the build. The ...

Normal are different after Merge Actor on scaled objects

OLD - Anim - Feb 8, 2018

Normal are different after Merge Actor on scaled objects. If the actors aren't scaled, the issue doesn't seem to occur. A licensee is trying to use the Merge Actor tool to optimize their entire pro ...

Array duplication of UObjects causes simultaneous editing of properties

Tools - Feb 8, 2018

 The user for this UDN encountered this simultaneous editing bug occurring only when duplicating  array elements of a custom UObject class. ...

Crash when Changing the Preview render levels (to ES3)

Tools - Feb 8, 2018

If the Preview rendering level is changed to Android ES3.1 Preview during PIE, the editor will crash. ...

Property Table rendering very slow in 4.19 (regression)

Tools - Feb 8, 2018

Editor frame rate is very slow rendering the Property Table in 4.19.  This is a regression from 4.18 Showing frame-rate in the editor with the property editor open shows really high GPU time: [Ima ...

Engine build fails due to Unresolved External Symbol error after adding a new global variable to the Engine and then trying to reference it within Engine code

UE - Foundation - Cpp Tools - UnrealBuildTool - Feb 7, 2018

Building the Engine in Visual Studio will fail due to an unresolved external symbol error if a new global variable is added to CoreGlobals.h and then referenced elsewhere in the Engine code. The bui ...

Crash on startup with a Blueprint deriving from an abstract class with a SpriteComponent

Tools - Feb 7, 2018

Appears to be an issue with load order and the timing of when we populate the 'ShowSpriteCommands' and 'SpriteIDToIndexMap' containers, which we assert on if they're not the same size. The original ...

Spawnables in Level Sequence Cause Sequence to Dirty

UE - Anim - Sequencer - Feb 7, 2018

When a sequence contains a spawnable, it is immediately dirtied after saving and closing ...