DoF Focal Distance and Region not respected in Mobile/Metal Preview or Deployment

UE - Graphics Features - Oct 15, 2015

When using a DoF setting and in Mobile Preview/Metal or launching on a iOS device which supports Metal, the DoF Focal Distance and Regions are ignored and the whole scene has DoF applied to it. ...

Default Value is lost, when variable is renamed

UE - Gameplay - Blueprint - Aug 10, 2016

Thumbnails do not update when setting Primitive Type inside Material Editor

Tools - Oct 24, 2017

In the Material Editor in UE4 selecting the Primitive Type under Thumbnail in the Details View does not update the preview material. There is no visible change or detail change that can be seen when ...

Multiple simultaneous keyboard event inputs not received

UE - Gameplay - Input - Mar 5, 2018

User Submitted Bug Some keys are not registered when pressed with combination of others. ...

Rotating Movement Component stops at pitch of exactly 90 or -90

UE - Gameplay - Apr 30, 2018

When you set the rotation rate of a Rotating Component so that the moved actor reaches exactly 90 or -90 pitch, it stops rotating for a few seconds. ...

Niagara Uniform Ranged for integers maximum is exclusive but should be inclusive

UE - Niagara - Dec 17, 2019

Uniform Ranged for integers maximum is exclusive but should be inclusive or at least say otherwise ...

Bounds location of apex destructible mesh will not be updated when added to sequencer directly from content browser

UE - Simulation - Physics - Destruction - Apr 22, 2020

Destructible mesh's location will not be updated when added to sequencer directly from content browser, unless two different locations are keyed on the transform track of the mesh. We found the bug ...

Can't update position with SetPositionInViewport when enable global invalidation

UE - Editor - UI Systems - Jul 22, 2020

When GlobalInvalidation is enabled, do not update to the position set by SetPositionInViewport. It works fine when GlobalInvalidation is disabled. ...

Compile errors in GPU scripts aren't always reported to the Niagara Log

UE - Niagara - Mar 15, 2022

The Niagara log will not always show compilation errors for GPU particles. The errors are visible in the output log. ...