[CrashReport] UE4Editor_WmfMedia!FWmfMediaTracks::AddTrackToTopology() [wmfmediatracks.cpp:923]

Media Framework - Jan 23, 2018

One simple comment from a user:Editing a blueprint which contained a media player. ...

[CrashReport] UE4Editor_Landscape!ALandscapeProxy::UpdateGrass() [landscapegrass.cpp:1946]

UE - LD & Modeling - Terrain - Landscape - Jan 23, 2018

No user comments on crash group ...

Debug Console output remains on screen after closing VR Preview if "Debug in stereo layer' is enabled

UE - Platform - XR - Jan 23, 2018

Affects VR Preview in Editor Reproduced in 4.18.3 CL 3832480 and 4.19 P1 CL 3837072 ...

Live Link Tab Displays "Unrecognized Tab" On Open of Project

OLD - Anim - Jan 23, 2018

When reopening a project that has Live Link docked to the editor's tab, the Live Link tab reads as "unrecognized tab" ...

Details customizations with object references can cause map loading to fail.

Tools - Jan 23, 2018

This crash can be reproduced by adding a graph editor to a details customization.  This crashes because the graph editor is holding a strong reference to the graph object on the actor component duri ...

Draw Debug String appears to render in the wrong location

Tools - Jan 23, 2018

Draw Debug String appears to render in the wrong location when changing the scaling for a monitor containing the editor. ...

UMG Animations do not play while the widget is offscreen

UE - Editor - UI Systems - Jan 22, 2018

Currently, widget animations are updated in UUserWidget's NativeTick. Widgets do not tick when they are offscreen (as intended), but as a side effect, animations are paused and will resume once the ...

Location Transform Not Applied to Animation in PIE

OLD - Anim - Jan 22, 2018

-Changing the location transform using Additive Layer Tracks is not visible when PIE and instead only visible in the Animation Preview. This only occurs when keying the location but not with scale ...

iOS apps crash on devices with iOS version 11.2.2 when Metal 2.0 is enabled

UE - Platform - Mobile - Jan 22, 2018

Launching an iOS App that is set to Metal 2.0 on a device with iOS version 11.2.2 causes the app to crash and return to the home screen. This was tested on an iPad Pro as I do not have access to any ...

Adding and Removing a Blueprint Interface Output Parameter will cause warnings/errors when compiling in the Implementing Blueprint Actor

UE - Gameplay - Blueprint - Jan 22, 2018

The editor appears to become confused when adding and removing output parameters in a Blueprint Interface, multiple times, then compiling the implementing Blueprint Actor Class, which causes the edi ...