If you merg actors with LODs with the setting LODSelection Type set to "Use all LOD levels" then apply a material to the element 0 assigned to LOD1 the engine will crash. NOTE I wasn't able to rep ...
Crash occurs when the user quickly resizes the Cascade window. I was able to reproduce this regularly last week, but I'm not able to do so now. This is related to [Link Removed]. ...
The linked project crashes on open after attempting to implement an interface and a duplicate of that same interface with different function names. This has not been reproduced in a clean project, h ...
If a struct is give a button style as one of its variables and then that variable is in turn used to set the button style of a button widget the editor will crash when trying to save ...
UserWidget animations will be ticked as part of the WidgetComponent's DrawWidgetToRenderTarget(). This will lead to a crash when we attempt to set the LastWidgetRenderTime to GetWorld()->TimeSeconds ...
Editor Crashes when creating a function in Child Anim Blueprint. Regression: This issue did NOT occur in 4.13.2 Binary build ...
Blueprint compile is crashing in a BP with a large number of macros ...
After adding a class based on "Hierarchical Instanced Static Mesh Component", any attempt to hot reload, from Visual Studio or within the editor, causes the editor to crash. Regression: No - crash ...
Sculpting a landscape densely covered in foliage crashes editor after freezing. Frequency: 2/2 crashreporter: N/A Additional CrashReporter - [Link Removed] ...
This seems to be a duplicate of JIRA [Link Removed]:https://jira.ol.epicgames.net/browse/UE-7289 User claims the editor crashes every time he goes to save his level or play in editor. Callstack: U ...