Curve Editor help documentation opens up to a 404 error page

Docs - Mar 14, 2018

When selecting the Help documentation for the curve editor, it brings up a 404 error page rather than the actual curve editor documentation page.  ...

BC7 Format in Texture Asset Mip Maps are not correct

UE - Graphics Features - Apr 18, 2016

When enabling BC7 compression format for a texture in a project that has SM4 disabled will result in the last two Mip Levels being gray. This happens on any texture size. The number o mip levels may ...

HZB Setup Mips taking considerable time in GPU Visualizer

UE - Graphics Features - Jul 19, 2016

HZB Setup Mips in the GPU Visualizer seems to be taking considerable ms in 4.12 and 4.13 compared to 4.11.2. This seems to mostly affect editor/PIE GPU Visualization but looks like it should when ...

Drop down menus clip on 27" Screen iMacs

UE - Platform - Apple - Mar 17, 2017

Drop down menus clip on 27" Screen iMacs (See attached images.) Reported from a 27" iMac and tested on a 27" iMac here. Other models may be affected. *Image with Blue circled areas are from the use ...

Copying a Folder in Sequencer and later Pasting it inside Sequencer is resulting in loss of Components

UE - Anim - Sequencer - Aug 8, 2025

Copying a Folder in Sequencer and later Pasting it inside Sequencer is resulting in loss of Components. The pasted folder is not respecting the structure that was copied. This issue only happens on ...

Start up movies will only play for a second or two and then the level will load.

UE - Platform - Mobile - Oct 27, 2014

If you place a mp4 file into the startup movies section of the Project Settings, the movie will only play for a brief time before the level loads. If you play the play the level with the startup m ...

"Allow Custom Depth Writes" Creates Artifacts In Depth Buffer

UE - Graphics Features - Jan 5, 2017

When a transparent material has "Allow Custom Depth Writes" enabled it is prone to have artifacts in the custom depth buffer under specific conditions. The conditions are as follows:The translucent ...

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling

UE - Gameplay - Player Movement - Nov 26, 2014

When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...

No log files are being created for Windows Shipping builds

Tools - Dec 26, 2014

When you package a project for Windows Shipping, The project will not generate a log file when the .exe project is played. The project will generate a log file if you package the project in the De ...

Chaos Cloth - Visualization materials cause async load flush and slows down starting a PIE session.

UE - Simulation - Physics - Character - Aug 13, 2024

The loading of the cloth visualization materials disturbs async loads shortly after starting PIE which causes an async flush and several seconds stall. The solution would be to move these to a sing ...