Map actor reconstruction does not reattach external non-root components

UE - Framework - Components - Jan 17, 2024

For two map placed actors, if one actor B's non root component is attached to another actor A, the attachment is not retained when actor A reruns its construction script, such as when moving actor A ...

EDITOR: High Resolution Screenshot: Unable to capture high res shots in game or during cinematics

Tools - Sep 2, 2014

BRANCH: //depot/UE4/Promotable-CL-2281016 CHANGELIST: 2281016 BUILD TYPE: P4 PLATFORM: Windows FREQUENCY: 3/3 DESCRIPTION: Unable to capture High Res shots in game or during cinematics REPRO STEPS: ...

Sequencer custom task scheduler hangs with more than 512 tasks (TDynamicSparseBitSet::IsBitSet and operator|=)

UE - ACT Character - Sequencer - Oct 12, 2026

With Sequencer.CustomTaskScheduling enabled, a task graph with more than 512 tasks can hang FEntitySystemScheduler::ExecuteTasks. Reported by a licensee, they hit it with a 528 task graph under Clan ...

[CrashReport] UE4Editor_UnrealEd!UEditorEngine::TeardownPlaySession() [playlevel.cpp:595]

Tools - Aug 30, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Assertion failed: EditorWorld == G ...

The Remove-On-Break feature, set on Fracture Mode on Geometry Collections, stops shrinking and shows strange behaviors

UE - Runtime - Deformable - Oct 15, 2024

The Remove-On-Break (ROB) feature, set on Fracture Mode on Geometry Collections (GC), was supposed to make the particle shrink until it vanishes. When the GC goes to sleep the shrinking stops and sh ...

[CrashReport] UE4Editor_MaterialEditor!CastChecked<UMaterialGraphNode,UEdGraphNode>() [casts.h:192]

UE - Rendering - Architecture - Materials - Aug 31, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

[CrashReport] UE4Editor_Core!FArchive::SerializeCompressed() [archive.cpp:447]

UE - Foundation - Core - Nov 17, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Error message: Assertion failed: PackageFileTag.CompressedSize == PACKAGE_FILE_TAG_SWAPPED [L ...

Fix RBAN/Immediate fixed tick mode desyncing with >100Hz game Dt and slomo

UE - Runtime - Simulation - May 12, 2025

ChaosImmediate_Evolution_MinStepTime (p.Chaos.ImmPhys.MinStepTime) appears to cause desyncs when combined with the slomo command. Running a cinematic at slomo 0.2 on a nomally 60Hz frame results in ...

Collision Preset of a Static Mesh asset cannot be properly edited with the Property Matrix

UE - Editor - Verse Class Editor - Sep 11, 2024

Currently, the Property Matrix does not seem to support Details Customizations. As a result, when a Static Mesh asset is edited using the Property Matrix, the "Collision Presets" combo box does not ...

Replacing blueprint assets causes editor to crash

UE - Gameplay - Blueprint - Jun 1, 2015

When attempting to replace references of one blueprint with another a number of error message windows pop up ([Link Removed]) and the editor will crash. This is a regression since it was working in ...